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| void | DayZPlayerImplementAiming (DayZPlayerImplement player) |
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| void | SetRecoil (Weapon_Base weapon) |
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| void | RequestKuruShake (float amount) |
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| void | OnRaiseBegin (DayZPlayerImplement player) |
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| void | OnFinisherBegin (float currentAimY) |
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| void | OnSwayStateChange (int state) |
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| float | GetSwayWeight () |
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| void | SetAimNoiseAllowed (bool state) |
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| bool | IsAimNoiseAllowed () |
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| void | SetProceduralRecoilEnabled (bool state) |
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| bool | IsProceduralRecoilEnabled () |
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| void | SetCamShakeValues (float x_axis, float y_axis) |
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| bool | ProcessStealthFilters (float pDt, SDayZPlayerAimingModel pModel) |
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| bool | ProcessAimFilters (float pDt, SDayZPlayerAimingModel pModel, int stance_index) |
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| float | CalculateSwayMultiplier () |
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| float | CalculateSpeedMultiplier (float stamina) |
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| bool | UpdateSwayState (int state) |
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| int | GetCurrentSwayState () |
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| void | ApplyBreathingPattern (out float x_axis, out float y_axis, float pAmplitude, float pTotalTime, float weight) |
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| void | ApplyHorizontalNoise (out float x_axis, out float y_axis, float smooth_time, float max_velocity_low, float max_velocity_high, float velocity_modifier, float max_distance, float weight, float pDt) |
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| void | ApplyShakes (out float x_axis, out float y_axis, int level) |
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| float | CalculateWeight (int stance_index, float current_stamina, float camera_sway_modifier, bool holding_breath) |
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| void | DbgPrintAimingImplement (string val) |
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at which point does the stabilization start to get affected
См. определение в файле DayZPlayerImplementAiming.c строка 32