2595 {
2597
2598 if (!action)
2599 {
2601 return;
2602 }
2603
2605 if (!ai)
2606 {
2608 return;
2609 }
2611
2612 if (!action_array)
2613 {
2616 }
2617
2619 {
2620 Debug.
ActionLog(action.ToString() +
" -> " + ai,
this.ToString() ,
"n/a",
"Add action" );
2621 }
2622 action_array.Insert(action);
2623 }
void ActionManagerBase(PlayerBase player)
TInputActionMap m_InputActionMap
static void LogError(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message as error message.
static void ActionLog(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
static bool IsActionLogEnable()
Result for an object found in CGame.IsBoxCollidingGeometryProxy.