См. определение в файле CAContinuousFillOil.c строка 56
57 {
58 Car car = Car.Cast(action_data.m_Target.GetObject());
59
60 if ( !car )
62
63 if ( !action_data.m_Player )
64 {
66 }
67
69 {
71 }
72 else
73 {
75 {
79
81 {
84
85 }
86
88 }
89 else
90 {
94 }
95 }
96 }
void CalcAndSetQuantity()
void OnCompletePogress(ActionData action_data)
float m_SpentQuantity_total
float m_AdjustedQuantityUsedPerSecond
float m_QuantityUsedPerSecond
Перекрестные ссылки ActionData, CalcAndSetQuantity(), m_AdjustedQuantityUsedPerSecond, m_DefaultTimeStep, m_ItemQuantity, m_QuantityUsedPerSecond, m_SpentQuantity, m_SpentQuantity_total, m_TimeElpased, CAContinuousBase::OnCompletePogress(), UA_ERROR, UA_FINISHED и UA_PROCESSING.