23    {
   25        
   26        Car car = Car.Cast(action_data.m_Target.GetObject());
   27        
   28        if ( !car )
   29            return;
   30        
   33        
   35        {
   37        }
   38        else
   39        {
   41        }
   42 
   43        float oilCapacity = car.GetFluidCapacity( 
CarFluid.OIL );
 
   44        float currentOil = car.GetFluidFraction( 
CarFluid.OIL );
 
   45        currentOil = currentOil * oilCapacity;
   46 
   49 
   52 
   53    }
CarFluid
Type of vehicle's fluid. (native, do not change or extend)
ref Param1< float > m_SpentUnits