Структуры данных | |
| class | BunkerBroadcastComponentBase |
Функции | |
| BunkerBroadcastComponentBase Managed | BunkerBroadcastComponent (notnull EntityAI parent) |
| void | BunkerBroadcastComponentBase (notnull EntityAI parent) |
| void | Init () |
| single position related to each particular attachment group | |
| ScriptInvoker | GetOnActivated () |
| ScriptInvoker | GetOnDeactivated () |
| void | OnUpdate (float deltaTime) |
| int | GetId () |
| vector | GetPosition () |
| Get the world position of the Effect. | |
| void | OnActivate (string code, bool loadedAsActive=false) |
| void | OnDeactivate () |
| string | GetLockCode () |
| bool | IsActive () |
| void | SetActive (bool state) |
| void | OnRPC (PlayerIdentity sender, int rpcType, ParamsReadContext ctx) |
Переменные | |
| bool | m_IsActive |
| string | m_LockCode |
| vector | m_Position |
| int | m_Id |
| EntityAI | m_Parent |
| BunkerBroadcastHandler | m_Handler |
| ref ScriptInvoker | m_OnActivated |
| ref ScriptInvoker | m_OnDeactivated |