DayZ 1.30
DayZ Explorer by KGB
 
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◆ Init()

void BunkerBroadcastComponent::Init ( )
protected

single position related to each particular attachment group

single position related to each particular attachment group

id is persistent until the parent of component is moved in world

См. определение в файле BunkerBroadcastComponent.c строка 176

183 {
184 switch (rpcType)
185 {
186 #ifdef DIAG_DEVELOPER
187 case ERPCs.DIAG_MISC_RADIOGAMEPLAY_DEBUG_DATA:
188 BunkerBroadcastComponentDebugData data = new BunkerBroadcastComponentDebugData();
189 ctx.Read(data);
190 if (!DiagMenu.GetBool(DiagMenuIDs.RADIOGAMEPLAY_DEBUG) || (g_Game.GetUIManager().GetMenu() && g_Game.GetUIManager().GetMenu().GetID() >= 0))
191 {
192 Debug.CleanupTextsWS(m_DebugTextsWS);
DayZGame g_Game
Определения DayZGame.c:4074
DiagMenuIDs
Определения EDiagMenuIDs.c:2
ERPCs
Определения ERPCs.c:2
static void CleanupTextsWS(array< ref DebugTextWorldSpace > texts)
Определения 3_Game/DayZ/tools/Debug.c:454
Определения 3_Game/DayZ/tools/Debug.c:2
Определения EnDebug.c:241
static proto bool GetBool(int id, bool reverse=false)
Get value as bool from the given script id.