686 {
688 {
689 PlayerBase player = PlayerBase.Cast(
g_Game.GetPlayer());
691 dpi = player.GetDayZPlayerInventory();
692
693 if (itemToAssign && dpi && !dpi.IsProcessing())
694 {
695 RadialQuickbarMenu.SetItemToAssign(itemToAssign);
696
697
699 {
701 }
702 }
703 return true;
704 }
705 return false;
706 }
void DayZPlayerInventory()
limmit number of items transfere duting repair.
bool CanAddToQuickbarEx(EntityAI focusedEntity)