690 {
692 {
695 dpi = player.GetDayZPlayerInventory();
696
697 if (itemToAssign && dpi && !dpi.IsProcessing())
698 {
699 RadialQuickbarMenu.SetItemToAssign(itemToAssign);
700
701
703 {
705 }
706 }
707 return true;
708 }
709 return false;
710 }
void DayZPlayerInventory()
bool CanAddToQuickbarEx(EntityAI focusedEntity)
proto native CGame GetGame()