407 {
410
412 {
414 bool res = false;
415
416 if (ent)
417 {
418 res =
g_Game.GetPlayer().PredictiveTakeOrSwapAttachment(ent);
419 if(!res)
420 {
422 }
423 }
424 return res;
425 }
426 return false;
427 }
FindInventoryLocationType
flags for searching locations in inventory
EntityAI GetFocusedItem()
Container GetFocusedContainer()