411 {
414
416 {
418 bool res = false;
419
420 if (ent)
421 {
422 res =
g_Game.GetPlayer().PredictiveTakeOrSwapAttachment(ent);
423 if(!res)
424 {
426 }
427 }
428 return res;
429 }
430 return false;
431 }
FindInventoryLocationType
flags for searching locations in inventory
EntityAI GetFocusedItem()
Container GetFocusedContainer()