2117 {
2119 return;
2120
2122 GetDayZPlayerInventory().CheckFSMState();
2124 {
2126 return;
2127 }
2128
2130 {
2132
2133 if (item)
2134 {
2136 {
2138 return;
2139 }
2140
2143
2146
2147 if (
g_Game.IsMultiplayer())
2148 {
2150 ServerDropEntity(item);
2151 }
2152 else
2153 {
2155 }
2156
2158 return;
2159 }
2160
2163 }
2164 else
2165 {
2168 }
2169 }
ref InventoryLocation m_HandInventoryLocation
class GP5GasMask extends MaskBase ItemBase
override int GetCurrentStateID()
proto native void SetHands(notnull EntityAI parent, EntityAI e)
sets current inventory location type to Hands
bool m_StartedSurrenderTransition
void OnStartTransitionToSurrender()
void OnStartTransitionFromSurrender(bool changeStance=true)
override bool CanDropEntity(notnull EntityAI item)
override bool PhysicalPredictiveDropItem(EntityAI entity, bool heavy_item_only=true)
ItemBase GetItemInHands()
void SetSurrenderState(bool newState)