DayZ 1.30
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◆ OnStartTransitionToSurrender()

void ManBase::OnStartTransitionToSurrender ( )
inlineprotected

См. определение в файле PlayerBase.c строка 2081

2082 {
2084 HumanInputController hic = GetInputController();
2086 g_Game.GetMission().AddActiveInputRestriction(EInputRestrictors.SURRENDER_TRANSITION);
2087 GetItemAccessor().EnableAutoAnimInstUpdateOnHandsChange(false);
2088 SetAnimationInstanceByName("dz/anims/workspaces/player/player_main/player_main_surrender.asi", 1);
2090 }
proto native void SetAnimationInstanceByName(string animation_instance_name, int instance_uuid, float duration)
DayZGame g_Game
Определения DayZGame.c:4074
proto native void DisableProneCameraHorizontalRotation(bool pDisable)
bool m_StartedSurrenderTransition
Определения PlayerBase.c:315
const float m_SurrenderAnimationTransitionTime
Определения PlayerBase.c:317
float m_SurrenderTransitionTimer
Определения PlayerBase.c:316

Перекрестные ссылки HumanInputController::DisableProneCameraHorizontalRotation(), g_Game, m_StartedSurrenderTransition, m_SurrenderAnimationTransitionTime, m_SurrenderTransitionTimer и SetAnimationInstanceByName().

Используется в SetSurrenderState().