sets current inventory location type to Hands
[in] | parent | parent entity the item <e> will be attached to. this'd better be inherited from Person |
[in] | e | entity with this inventory location (null for new spawns) |
Используется в DayZPlayer::CommandHandlerDebug(), HandEventBase::GetDst(), HandEvent(), ActionBase::InventoryReservation(), ActionTakeArrowToHands::InventoryReservation(), FirearmActionAttachMagazine::InventoryReservation(), FirearmActionAttachMagazineQuick::InventoryReservation(), ActionTakeItemToHands::OnExecute(), ActionRemoveSeed::OnExecuteClient(), ManBase::OnQuickBarSingleUse(), WeaponManager::OnWeaponActionEnd(), ReadFromContext(), RepackLambda::RepackLambda(), RestrainTargetPlayerLambda(), EntityAI::TakeEntityToHandsImpl() и UngagSelfLambda::UngagSelfLambda().