Перечисления | |
| enum | ESmokeGrenadeState { NO_SMOKE , LOOP = 2 , END = 3 , COUNT = 4 } |
Функции | |
| void | SetParticleSmokeCurrent (int particle) |
| void | SetParticleSmokeStart (int particle) |
| void | SetParticleSmokeLoop (int particle) |
| void | SetParticleSmokeEnd (int particle) |
| void | SetSoundSmokeStart (string sound) |
| void | SetSoundSmokeLoop (string sound) |
| void | SetSoundSmokeEnd (string sound) |
| void | PlaySmokeParticle () |
| void | SoundSmokeStart () |
| void | SoundSmokeLoop () |
| void | SoundSmokeEnd () |
| void | SoundSmokeStop () |
| void | DestroySmokeGrenade () |
| void | RefreshParticlesAndSounds () |
| override void | Unpin () |
| override void | OnActivateFinished () |
| override void | OnWorkStart () |
| override void | OnWork (float consumed_energy) |
| override void | OnWorkStop () |
| override bool | CanPutInCargo (EntityAI parent) |
| override void | OnActivatedByItem (notnull ItemBase item) |
| Called when this item is activated by other. | |
| override void | SetActions () |
| override void | OnVariablesSynchronized () |
| override void | OnExplosionEffects (Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, float energyFactor, float explosionFactor, bool isWater, string ammoType) |
| ESmokeGrenadeState | GetSmokeGrenadeState () |
| override void | EEDelete (EntityAI parent) |
| void | SetSmokeGrenadeState (ESmokeGrenadeState state) |
| void | SmokeGrenadeBase () |
| void | ~SmokeGrenadeBase () |