DayZ 1.27
DayZ Explorer by KGB
 
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Файл SmokeGrenadeBase.c

См. исходные тексты.

Перечисления

enum  ESmokeGrenadeState { NO_SMOKE , LOOP = 2 , END = 3 , COUNT = 4 }
 

Функции

void SetParticleSmokeCurrent (int particle)
 
void SetParticleSmokeStart (int particle)
 
void SetParticleSmokeLoop (int particle)
 
void SetParticleSmokeEnd (int particle)
 
void SetSoundSmokeStart (string sound)
 
void SetSoundSmokeLoop (string sound)
 
void SetSoundSmokeEnd (string sound)
 
void PlaySmokeParticle ()
 
void SoundSmokeStart ()
 
void SoundSmokeLoop ()
 
void SoundSmokeEnd ()
 
void SoundSmokeStop ()
 
void DestroySmokeGrenade ()
 
void RefreshParticlesAndSounds ()
 
override void Unpin ()
 
override void OnActivateFinished ()
 
override void OnWorkStart ()
 
override void OnWork (float consumed_energy)
 
override void OnWorkStop ()
 
override bool CanPutInCargo (EntityAI parent)
 
override void OnActivatedByItem (notnull ItemBase item)
 Called when this item is activated by other.
 
override void SetActions ()
 
override void OnVariablesSynchronized ()
 
override void OnExplosionEffects (Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, float energyFactor, float explosionFactor, bool isWater, string ammoType)
 
ESmokeGrenadeState GetSmokeGrenadeState ()
 
override void EEDelete (EntityAI parent)
 
void SetSmokeGrenadeState (ESmokeGrenadeState state)
 
void SmokeGrenadeBase ()
 
void ~SmokeGrenadeBase ()
 

Переменные

enum ESmokeGrenadeState m_TimerSmokeStart
 
ref Timer m_TimerSmokeLoop
 
ref Timer m_TimerSmokeEnd
 
ref Timer m_TimerDefer
 
ESmokeGrenadeState m_SmokeGrenadeState
 
ESmokeGrenadeState m_LastSmokeGrenadeState
 
Particle m_ParticleSmoke
 particle
 
int m_ParticleSmokeCurrentId
 
int m_ParticleSmokeStartId
 
int m_ParticleSmokeLoopId
 
int m_ParticleSmokeEndId
 
vector m_ParticleSmokePosition
 
EffectSound m_SoundSmoke
 sounds
 
string m_SoundSmokeStartId
 
string m_SoundSmokeLoopId
 
string m_SoundSmokeEndId
 
ref NoiseParams m_NoisePar
 Noise.