176    {
  178        
  180        {
  184            if ( noise )
  185            {
  187            }
  188        }
  189 
  190        Param1<ESmokeGrenadeState> par = 
new Param1<ESmokeGrenadeState>(
ESmokeGrenadeState.LOOP);
 
  192    }
eBleedingSourceType GetType()
ref NoiseParams m_NoisePar
class NoiseSystem NoiseParams()
void SetSmokeGrenadeState(ESmokeGrenadeState state)
ref Timer m_TimerSmokeLoop
proto native NoiseSystem GetNoiseSystem()
static float GetNoiseReduction(Weather weather)
proto void AddNoisePos(EntityAI source_entity, vector pos, NoiseParams noise_params, float external_strenght_multiplier=1.0)
proto native CGame GetGame()
class JsonUndergroundAreaTriggerData GetPosition