enum FSMTransition WeaponTransition
class WeaponEndAction extends WeaponStartAction m_action
signalize mechanism manipulation
weapon finite state machine
ref BulletHide_W4T m_hideB
int m_actionType
action to be played
void WeaponStateBase(Weapon_Base w=NULL, WeaponStateBase parent=NULL)
internal state id used for load/restore
void WeaponStartAction(Weapon_Base w=NULL, WeaponStateBase parent=NULL, WeaponActions action=WeaponActions.NONE, int actionType=-1)
specific action sub-type
ref WeaponFSM m_fsm
hierarchical parent state of this state (or null)
ref WeaponStateBase m_start
source of the cartridge
ref WeaponEjectCasing m_eject
void RifleEjectCasing(Weapon_Base w=NULL, WeaponStateBase parent=NULL, WeaponActions action=WeaponActions.NONE, int actionType=-1)
void WeaponEjectCasing(Weapon_Base w=NULL, WeaponStateBase parent=NULL)
represent weapon state base