|
private |
action to be played
См. определение в файле RifleChambering.c строка 4
Используется в OnEntry(), RifleChambering(), RifleEjectCasing(), RifleReChambering(), WeaponAttachMagazine(), WeaponChambering(), WeaponCharging(), WeaponChargingInnerMag(), WeaponChargingMultiple(), WeaponChargingStretch(), WeaponDetachingMag(), WeaponEjectBullet(), WeaponFireAndChamberNext(), WeaponFireAndChamberNextFromInnerMag(), WeaponFireLast(), WeaponReplacingMagAndChamberNext(), WeaponStartAction() и WeaponUnjamming().