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private |
hierarchical parent state of this state (or null)
См. определение в файле WeaponStateBase.c строка 14
Используется в AddTransition(), GetFSM(), HasFSM(), IsWaitingForActionFinish(), LoadCurrentFSMState(), LoopedChambering(), LoopedChamberingEjectLast(), OnAbort(), OnEntry(), OnUpdate(), ProcessEvent(), RifleChambering(), RifleEjectCasing(), RifleReChambering(), SaveCurrentFSMState(), WeaponAttachMagazine(), WeaponChambering(), WeaponCharging(), WeaponChargingInnerMag(), WeaponChargingMultiple(), WeaponChargingStretch(), WeaponDetachingMag(), WeaponEjectBullet(), WeaponFireAndChamberNext(), WeaponFireAndChamberNextFromInnerMag(), WeaponFireLast(), WeaponMagnumChambering(), WeaponRechamber(), WeaponReplacingMagAndChamberNext() и WeaponUnjamming().