19 if (user_override != -1)
32 if (user_override != -1)
66 void Update(
float timeSlice = 0,
Param p = null,
int handle = -1){}
83 for (
int i = 0; i < input.Count(); i++)
Super root of all classes in Enforce script.
Manages all bleeding indicators and their updates.
void GameplayEffectsData(array< ref Widget > input, int type, int user_override=-1)
int m_WidgetSetIdentifier
void UpdateVisibility(bool state)
array< ref Widget > GetWidgetSet()
void Update(float timeSlice=0, Param p=null, int handle=-1)
bool HasDefinedHandle()
Returns 'true' if this class contains update info.
void RegisterData(Param p)
void Init(array< ref Widget > input, int type, Widget layout_root, int user_override=-1)
ref array< ref Widget > m_WidgetArray
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.