Структуры данных | |
| class | Managed |
| TODO doc. Подробнее... | |
Определения типов | |
| typedef map< int, ref GameplayEffectsData > | GameplayEffectDataMap |
Функции | |
| void | GameplayEffectsDataImage (array< ref Widget > input, int type, int user_override=-1) |
| void | SetSaturationMultiplier (float value) |
| float | GetSaturationMultiplier () |
Переменные | |
| class GameplayEffectsData extends Managed | m_OriginalColors |
| ref array< int > | m_CurrentColors |
| float | m_SaturationMultiplier |