Структуры данных | |
class | Managed |
TODO doc. Подробнее... | |
Определения типов | |
typedef map< int, ref GameplayEffectsData > | GameplayEffectDataMap |
Функции | |
void | GameplayEffectsDataImage (array< ref Widget > input, int type, int user_override=-1) |
void | SetSaturationMultiplier (float value) |
float | GetSaturationMultiplier () |
Переменные | |
class GameplayEffectsData extends Managed | m_OriginalColors |
ref array< int > | m_CurrentColors |
float | m_SaturationMultiplier |