Dayz 1.25
Dayz Code Explorer by KGB
|
Структуры данных | |
class | DynamicMusicLocationTypes |
class | DynamicMusicPlayerSettings |
class | DynamicMusicTrackData |
class | DynamicMusicPlayer |
Функции | |
static array< vector > | GetRectangularCoordsFromSize (vector origin, float size) |
static string | ToString (int value) |
Переменные | |
class DynamicMusicLocationTypes | m_Type = DynamicMusicLocationTypes.NONE |
vector | m_Min = vector.Zero |
rectangle coords (2d only) | |
vector | m_Max = vector.Zero |
class DynamicMusicPlayerSettings | ANY = -1 |
static int | NIGHT = 0 |
static int | DAY = 1 |
static int | DUSK = 2 |
static int | DAWN = 3 |
const int | BUFFER = 1 |
Перекрестные ссылки Vector().
class DynamicMusicTrackData ANY = -1 |
|
static |
Используется в ToString().
|
static |
Используется в ToString().
|
static |
Используется в ToString().
vector m_Max = vector.Zero |
vector m_Min = vector.Zero |
rectangle coords (2d only)
Используется в MindStateSoundEventBase::AlertedMoveSoundEvent(), DisplayElementBadge::BadgeBleeding(), DisplayElementBadge::BadgeFracture(), DisplayElementBadge::BadgeHeartbeat(), DisplayElementBadge::BadgeLegs(), DisplayElementBadge::BadgePills(), DisplayElementBadge::BadgePoisoned(), DisplayElementBadge::BadgeSick(), DisplayElementBadge::BadgeStuffed(), DisplayElementBadge::BadgeWet(), BotStateBase::Bot_TestSpawnOpen(), BotStateBase::BotSpawnEntityInHands(), MindStateSoundEventBase::CalmMoveSoundEvent(), CalmMoveSoundEvent(), CanPlay(), MindStateSoundEventBase::ChaseMoveSoundEvent(), ChaseMoveSoundEvent(), PlayerSoundEventBase::DamageSoundEvents(), PlayerSoundEventBase::DrowningEvents(), DisplayElementBase::ElementStance(), HoldBreathSoundEventBase::ExhaustedBreathSoundEvent(), ExhaustedBreathSoundEvent(), Managed::GameplayEffectsData(), MessageReceiverBase::GetAgentType(), GetType(), MessageReceiverBase::GetType(), Managed::GetWidgetSetType(), HasPriorityOverCurrent(), PlayerSoundEventBase::HeatComfortEventsBase(), HoldBreathSoundEventBase(), InfectedSoundEventBase(), AgentBase::Init(), Managed::Init(), PlayerStatBase::Init(), Init(), PlayerSoundEventBase::InjurySoundEvents(), PlayerSoundEventBase::MeleeAttackSoundEvents(), BotStateBase::OnEntry(), OnUpdateServer(), PlayerSoundEventBase::PickupHeavySoundEvent(), PickupHeavySoundEvent(), PlayerSoundEventBase(), HandEventBase::ReadFromContext(), SetType(), StaminaModifier(), StaminaSoundEventBase::StaminaNormalDummy(), PlayerSoundEventBase::StaminaSoundEventBase(), PlayerSoundEventBase::SymptomSoundEventBase(), DisplayElementTendency::TendencyBacteria(), DisplayElementTendency::TendencyBlood(), DisplayElementTendency::TendencyHealth(), DisplayElementTendency::TendencyHunger(), DisplayElementTendency::TendencyTemperature(), DisplayElementTendency::TendencyThirst() и HandEventBase::WriteToContext().
|
static |
Используется в ToString().