Dayz 1.25
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Файл DynamicMusicPlayer.c

См. исходные тексты.

Структуры данных

class  DynamicMusicLocationTypes
 
class  DynamicMusicPlayerSettings
 
class  DynamicMusicTrackData
 
class  DynamicMusicPlayer
 

Функции

static array< vectorGetRectangularCoordsFromSize (vector origin, float size)
 
static string ToString (int value)
 

Переменные

class DynamicMusicLocationTypes m_Type = DynamicMusicLocationTypes.NONE
 
vector m_Min = vector.Zero
 rectangle coords (2d only)
 
vector m_Max = vector.Zero
 
class DynamicMusicPlayerSettings ANY = -1
 
static int NIGHT = 0
 
static int DAY = 1
 
static int DUSK = 2
 
static int DAWN = 3
 
const int BUFFER = 1
 

Функции

◆ GetRectangularCoordsFromSize()

static array< vector > GetRectangularCoordsFromSize ( vector origin,
float size )
static
20 {
21 vector min = Vector(origin[0] - size, origin[1], origin[2] - size);
22 vector max = Vector(origin[0] + size, origin[1], origin[2] + size);
23
24 return {min, max};
25 }
Definition EntityAI.c:95
Definition EnConvert.c:106
proto native vector Vector(float x, float y, float z)
Vector constructor from components.

Перекрестные ссылки Vector().

◆ ToString()

static string ToString ( int value)
static
45 {
46 switch (value)
47 {
48 case NIGHT:
49 return "NIGHT";
50 case DAY:
51 return "DAY";
52 case DUSK:
53 return "DUSK";
54 case DAWN:
55 return "DAWN";
56 }
57
58 return "ANYTIME";
59 }
static int NIGHT
Definition DynamicMusicPlayer.c:39
static int DAY
Definition DynamicMusicPlayer.c:40
static int DAWN
Definition DynamicMusicPlayer.c:42
static int DUSK
Definition DynamicMusicPlayer.c:41

Перекрестные ссылки DAWN, DAY, DUSK и NIGHT.

Переменные

◆ ANY

◆ BUFFER

const int BUFFER = 1

◆ DAWN

int DAWN = 3
static

Используется в ToString().

◆ DAY

int DAY = 1
static

Используется в ToString().

◆ DUSK

int DUSK = 2
static

Используется в ToString().

◆ m_Max

◆ m_Min

rectangle coords (2d only)

◆ m_Type

Используется в MindStateSoundEventBase::AlertedMoveSoundEvent(), DisplayElementBadge::BadgeBleeding(), DisplayElementBadge::BadgeFracture(), DisplayElementBadge::BadgeHeartbeat(), DisplayElementBadge::BadgeLegs(), DisplayElementBadge::BadgePills(), DisplayElementBadge::BadgePoisoned(), DisplayElementBadge::BadgeSick(), DisplayElementBadge::BadgeStuffed(), DisplayElementBadge::BadgeWet(), BotStateBase::Bot_TestSpawnOpen(), BotStateBase::BotSpawnEntityInHands(), MindStateSoundEventBase::CalmMoveSoundEvent(), CalmMoveSoundEvent(), CanPlay(), MindStateSoundEventBase::ChaseMoveSoundEvent(), ChaseMoveSoundEvent(), PlayerSoundEventBase::DamageSoundEvents(), PlayerSoundEventBase::DrowningEvents(), DisplayElementBase::ElementStance(), HoldBreathSoundEventBase::ExhaustedBreathSoundEvent(), ExhaustedBreathSoundEvent(), Managed::GameplayEffectsData(), MessageReceiverBase::GetAgentType(), GetType(), MessageReceiverBase::GetType(), Managed::GetWidgetSetType(), HasPriorityOverCurrent(), PlayerSoundEventBase::HeatComfortEventsBase(), HoldBreathSoundEventBase(), InfectedSoundEventBase(), AgentBase::Init(), Managed::Init(), PlayerStatBase::Init(), Init(), PlayerSoundEventBase::InjurySoundEvents(), PlayerSoundEventBase::MeleeAttackSoundEvents(), BotStateBase::OnEntry(), OnUpdateServer(), PlayerSoundEventBase::PickupHeavySoundEvent(), PickupHeavySoundEvent(), PlayerSoundEventBase(), HandEventBase::ReadFromContext(), SetType(), StaminaModifier(), StaminaSoundEventBase::StaminaNormalDummy(), PlayerSoundEventBase::StaminaSoundEventBase(), PlayerSoundEventBase::SymptomSoundEventBase(), DisplayElementTendency::TendencyBacteria(), DisplayElementTendency::TendencyBlood(), DisplayElementTendency::TendencyHealth(), DisplayElementTendency::TendencyHunger(), DisplayElementTendency::TendencyTemperature(), DisplayElementTendency::TendencyThirst() и HandEventBase::WriteToContext().

◆ NIGHT

int NIGHT = 0
static

Используется в ToString().