DayZ 1.28
DayZ Explorer by KGB
 
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◆ OnNextTrackSelected()

void OnNextTrackSelected ( DynamicMusicTrackData track,
float waitTime )
protected

См. определение в файле DynamicMusicPlayer.c строка 437

438 {
440 m_CurrentTrack = track;
441
442 if (m_Created)
443 m_Created = false;
444
445 #ifdef ENABLE_LOGGING
446 DMPDebugPrint(string.Format(
447 "WaitTime set to %1s, deferring playback of \"%2\"",
448 (int)waitTime,
449 track.m_SoundSet),
450 );
451 m_DebugWaitTime = waitTime;
452 #endif
453
454 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(PlayTrack, (int)waitTime * 1000, false, track);
455 }
DayZGame g_Game
Определения DayZGame.c:3868
bool m_WaitingForPlayback
Определения DynamicMusicPlayer.c:119
bool m_Created
Определения DynamicMusicPlayer.c:130
DynamicMusicTrackData m_CurrentTrack
Определения DynamicMusicPlayer.c:108
void PlayTrack(DynamicMusicTrackData track)
Определения DynamicMusicPlayer.c:508
string m_SoundSet
Определения DynamicMusicPlayer.c:48
const int CALL_CATEGORY_SYSTEM
Определения 3_Game/tools/tools.c:8

Перекрестные ссылки CALL_CATEGORY_SYSTEM, g_Game, m_Created, m_CurrentTrack, DynamicMusicTrackData::m_SoundSet, m_WaitingForPlayback и PlayTrack().

Используется в SetSelectedTrackFromCategory().