36 float baseTemp =
GetGame().GetMission().GetWorldData().GetBaseEnvTemperature();
46 SetHealth(
"",
"", GetMaxHealth()*0.1 );
52 SetHealth(
"",
"", GetMaxHealth()*0.4 );
60 SetHealth(
"",
"", GetMaxHealth()*0.1 );
65 SetHealth(
"",
"", GetMaxHealth()*0.4 );
ActionForceFeedSmallCB ActionForceFeed
void AddAction(typename actionName)
override void SetQuantity()
void ChangeFoodStage(FoodStageType new_food_stage_type)
override void SetActions()
override void EEOnCECreate()
override bool CanBeCooked()
override bool CanBeCookedOnStick()
const float COLD_AREA_TEMPERATURE_THRESHOLD
static proto float RandomFloat(float min, float max)
Returns a random float number between and min[inclusive] and max[exclusive].
static proto int RandomInt(int min, int max)
Returns a random int number between and min [inclusive] and max [exclusive].