Returns a random float
number between and min[inclusive] and max[exclusive].
min | float Range starts [inclusive] |
max | float Range ends [exclusive] |
float
- Random number in range Используется в Grenade_Base::ActivateRandomTime(), AdvanceState(), ActionPushCarCB::ApplyForce(), Hit_MeatBones::BloodSplatGround(), EffBulletImpactBase::CalculateStoppingForce(), CGame::CloseCombatEffects(), CreateOrgan(), StaminaHandler::DepleteStamina(), RecipeBase::Do(), ItemBase::DoMeasurement(), ManBase::DropItem(), InventoryItemSuper::EEKilled(), Apple::EEOnCECreate(), BoatScript::EEOnCECreate(), Bottle_Base::EEOnCECreate(), EEOnCECreate(), GreenBellPepper::EEOnCECreate(), Pear::EEOnCECreate(), Plum::EEOnCECreate(), Potato::EEOnCECreate(), Tomato::EEOnCECreate(), Zucchini::EEOnCECreate(), EOnPostSimulate(), InventoryItem::ExplodeAmmo(), EntityLightSource::HandleDancingShadows(), EntityLightSource::HandleFlickering(), EnochData::Init(), SakhalData::Init(), WorldData::Init(), KuruShake::KuruShake(), LeakFluid(), ActionWringClothes::OnFinishProgressServer(), BrainDiseaseMdfr::OnTick(), SymptomBase::OnUpdateClient(), MiscEffects::PlayVegetationCollideParticles(), GeyserTrigger::RandomizeMouthPos(), Particle::RandomizeOrientation(), ParticleSource::RandomizeOrientation(), GameInventory::SetGroundPosByOwnerBounds(), DeveloperTeleport::SetPlayerPosition(), Particle::SetWiggle(), SpawnDecal(), FlammableBase::StandUp(), ThrowAllItemsInInventory(), CameraShake::Update() и SakhalData::WeatherOnBeforeChange().