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override void | InitItemVariables () |
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override int | GetDamageSystemVersionChange () |
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override void | EECargoIn (EntityAI item) |
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override void | OnStoreSave (ParamsWriteContext ctx) |
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override bool | OnStoreLoad (ParamsReadContext ctx, int version) |
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bool | IsLocked () |
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override void | Open () |
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void | OpenLoad () |
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override void | Close () |
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void | CloseLoad () |
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override bool | IsOpen () |
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override void | OnWasAttached (EntityAI parent, int slot_id) |
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override void | OnWasDetached (EntityAI parent, int slot_id) |
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void | UpdateVisualState () |
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override void | OnVariablesSynchronized () |
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void | SoundBarrelOpenPlay () |
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void | SoundBarrelClosePlay () |
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void | Lock (float actiontime) |
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void | Unlock () |
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void | DetermineAction (PlayerBase player) |
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void | ProduceFertilizer (ItemBase guts, ItemBase plant, PlayerBase player) |
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void | TanPelts (ItemBase lime, PlayerBase player) |
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void | ColourLeatherClothes (ItemBase color_source, PlayerBase player, string color) |
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void | BleachClothes (ItemBase bleach, PlayerBase player) |
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void | ColourClothes (ItemBase rci, ItemBase gci, ItemBase bci, PlayerBase player) |
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override bool | CanPutInCargo (EntityAI parent) |
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override bool | CanPutIntoHands (EntityAI parent) |
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override bool | CanReceiveItemIntoCargo (EntityAI item) |
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override bool | CanReleaseCargo (EntityAI attachment) |
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override bool | CanDetachAttachment (EntityAI parent) |
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override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
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override string | GetPlaceSoundset () |
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override float | GetLiquidThroughputCoef () |
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override void | SetActions () |
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override void | OnDebugSpawn () |
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ref RainProcurementComponentBarrel | m_RainProcComponent |
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ref OpenableBehaviour | m_Openable |
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ref RainProcurementManager | m_RainProcurement |
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Объявления и описания членов класса находятся в файле: