252 {
253 float lime_quantity = plant.GetQuantity()*GameConstants.BAREL_LIME_PER_PLANT;
254
255 guts.Delete();
256 plant.Delete();
257
258 ItemBase lime =
ItemBase.Cast( GetInventory().CreateInInventory(
"GardenLime") );
259
262 }
class GP5GasMask extends MaskBase ItemBase
void Lock(float actiontime)
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)