DayZ 1.26
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Класс WeaponStableState

represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) Подробнее...

Закрытые члены

override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsBoltOpen ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsBoltOpen ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsBoltOpen ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsBoltOpen ()
 
override bool IsDischarged ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsBoltOpen ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsBoltOpen ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsBoltOpen ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsBoltOpen ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsBoltOpen ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 

Подробное описание

represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in)

Stable states have associated animation states that they supposed to be in. If they are not, the SetWeaponAnimState is called on the weapon in order to set to required (configured) state

@NOTE: OnExit from stable state, the weapon's animation state (

См. также
Weapon_Base::m_weaponAnimState) is set to -1 (unknown) In case of action abort the final stable state is forced to set proper animation state according to configuration (
m_animState)

Методы

◆ GetCurrentStateID() [1/43]

override int GetCurrentStateID ( )
inlineprivate
30{ return XBStableStateID.CockedEmpty; }
XBStableStateID
Definition Crossbow.c:8

◆ GetCurrentStateID() [2/43]

override int GetCurrentStateID ( )
inlineprivate
41{ return XBStableStateID.Loaded; }

◆ GetCurrentStateID() [3/43]

override int GetCurrentStateID ( )
inlineprivate
33{ return SKSStableStateID.SKS_CLO_BU1; }
SKSStableStateID
Definition SKS.c:9

◆ GetCurrentStateID() [4/43]

override int GetCurrentStateID ( )
inlineprivate
44{ return SKSStableStateID.SKS_OPN_BU0; }

◆ GetCurrentStateID() [5/43]

override int GetCurrentStateID ( )
inlineprivate
35{ return BAREMStableStateID.BAREM_CLO_BU1_MA0; }
BAREMStableStateID
Definition BoltActionRifleExternalMagazine_Base.c:8

◆ GetCurrentStateID() [6/43]

override int GetCurrentStateID ( )
inlineprivate
46{ return BAREMStableStateID.BAREM_CLO_BU1_MA1; }

◆ GetCurrentStateID() [7/43]

override int GetCurrentStateID ( )
inlineprivate
57{ return BAREMStableStateID.BAREM_CLO_BU0_MA1; }

◆ GetCurrentStateID() [8/43]

override int GetCurrentStateID ( )
inlineprivate
68{ return BAREMStableStateID.BAREM_CLO_BUF_MA0; }

◆ GetCurrentStateID() [9/43]

override int GetCurrentStateID ( )
inlineprivate
79{ return BAREMStableStateID.BAREM_CLO_BUF_MA1; }

◆ GetCurrentStateID() [10/43]

override int GetCurrentStateID ( )
inlineprivate
33{ return BARIMStableStateID.LoadedCharged; }
BARIMStableStateID
Definition BoltActionRifleInnerMagazine_Base.c:9

◆ GetCurrentStateID() [11/43]

override int GetCurrentStateID ( )
inlineprivate
44{ return BARIMStableStateID.LoadedDischarged; }

◆ GetCurrentStateID() [12/43]

override int GetCurrentStateID ( )
inlineprivate
40{ return DoubleBarrelStableStateID.LoadedEmpty; }
DoubleBarrelStableStateID
Definition DoubleBarrel_Base.c:7

◆ GetCurrentStateID() [13/43]

override int GetCurrentStateID ( )
inlineprivate
51{ return DoubleBarrelStableStateID.EmptyLoaded; }

◆ GetCurrentStateID() [14/43]

override int GetCurrentStateID ( )
inlineprivate
62{ return DoubleBarrelStableStateID.FireoutLoaded; }

◆ GetCurrentStateID() [15/43]

override int GetCurrentStateID ( )
inlineprivate
73{ return DoubleBarrelStableStateID.FireoutFireout; }

◆ GetCurrentStateID() [16/43]

override int GetCurrentStateID ( )
inlineprivate
85{ return DoubleBarrelStableStateID.FireoutEmpty; }

◆ GetCurrentStateID() [17/43]

override int GetCurrentStateID ( )
inlineprivate
97{ return DoubleBarrelStableStateID.EmptyFireout; }

◆ GetCurrentStateID() [18/43]

override int GetCurrentStateID ( )
inlineprivate
109{ return DoubleBarrelStableStateID.EmptyEmpty; }

◆ GetCurrentStateID() [19/43]

override int GetCurrentStateID ( )
inlineprivate
31{ return FLAREStableStateID.Fireout; }
FLAREStableStateID
Definition Flaregun.c:8

◆ GetCurrentStateID() [20/43]

override int GetCurrentStateID ( )
inlineprivate
43{ return FLAREStableStateID.Loaded; }

◆ GetCurrentStateID() [21/43]

override int GetCurrentStateID ( )
inlineprivate
43{ return PistolStableStateID.CLO_CHG_BU0_MA0; }
PistolStableStateID
Definition Pistol_Base.c:13

◆ GetCurrentStateID() [22/43]

override int GetCurrentStateID ( )
inlineprivate
54{ return PistolStableStateID.CLO_CHG_BU1_MA0; }

◆ GetCurrentStateID() [23/43]

override int GetCurrentStateID ( )
inlineprivate
77{ return PistolStableStateID.OPE_DIS_BU0_MA0; }

◆ GetCurrentStateID() [24/43]

override int GetCurrentStateID ( )
inlineprivate
90{ return PistolStableStateID.CLO_CHG_BU0_MA1; }

◆ GetCurrentStateID() [25/43]

override int GetCurrentStateID ( )
inlineprivate
101{ return PistolStableStateID.CLO_DIS_BU0_MA1; }

◆ GetCurrentStateID() [26/43]

override int GetCurrentStateID ( )
inlineprivate
124{ return PistolStableStateID.CLO_CHG_BU1_MA1; }

◆ GetCurrentStateID() [27/43]

override int GetCurrentStateID ( )
inlineprivate
135{ return PistolStableStateID.OPE_DIS_BU0_MA1; }

◆ GetCurrentStateID() [28/43]

override int GetCurrentStateID ( )
inlineprivate
33{ return RPTStableStateID.LoadedCharged; }
RPTStableStateID
Definition Repeater.c:9

◆ GetCurrentStateID() [29/43]

override int GetCurrentStateID ( )
inlineprivate
44{ return RPTStableStateID.LoadedDischarged; }

◆ GetCurrentStateID() [30/43]

override int GetCurrentStateID ( )
inlineprivate
33{ return RBFStableStateID.RBF_CLO_BU1_MA0; }
RBFStableStateID
Definition RifleBoltFree_Base.c:8

◆ GetCurrentStateID() [31/43]

override int GetCurrentStateID ( )
inlineprivate
44{ return RBFStableStateID.RBF_CLO_BU1_MA1; }

◆ GetCurrentStateID() [32/43]

override int GetCurrentStateID ( )
inlineprivate
55{ return RBFStableStateID.RBF_CLO_BU0_MA1; }

◆ GetCurrentStateID() [33/43]

override int GetCurrentStateID ( )
inlineprivate
36{ return RBLStableStateID.RBL_CLO_BU1_MA0; }
RBLStableStateID
Definition RifleBoltLock_Base.c:9

◆ GetCurrentStateID() [34/43]

override int GetCurrentStateID ( )
inlineprivate
47{ return RBLStableStateID.RBL_CLO_BU1_MA1; }

◆ GetCurrentStateID() [35/43]

override int GetCurrentStateID ( )
inlineprivate
58{ return RBLStableStateID.RBL_CLO_BU0_MA1; }

◆ GetCurrentStateID() [36/43]

override int GetCurrentStateID ( )
inlineprivate
69{ return RBLStableStateID.RBL_OPN_BU0_MA1; }

◆ GetCurrentStateID() [37/43]

override int GetCurrentStateID ( )
inlineprivate
81{ return RBLStableStateID.RBL_OPN_BU0_MA0; }

◆ GetCurrentStateID() [38/43]

override int GetCurrentStateID ( )
inlineprivate
30{ return RSSStableStateID.Fireout; }
RSSStableStateID
Definition RifleSingleShot_Base.c:7

◆ GetCurrentStateID() [39/43]

override int GetCurrentStateID ( )
inlineprivate
41{ return RSSStableStateID.Loaded; }

◆ GetCurrentStateID() [40/43]

override int GetCurrentStateID ( )
inlineprivate
30{ return PumpShotgunStableStateID.Fireout; }
PumpShotgunStableStateID
Definition MP133.c:7

◆ GetCurrentStateID() [41/43]

override int GetCurrentStateID ( )
inlineprivate
41{ return PumpShotgunStableStateID.Loaded; }

◆ GetCurrentStateID() [42/43]

override int GetCurrentStateID ( )
inlineprivate
31{ return SSPStableStateID.Fireout; }
SSPStableStateID
Definition SingleShotPistol_Base.c:8

◆ GetCurrentStateID() [43/43]

override int GetCurrentStateID ( )
inlineprivate
43{ return SSPStableStateID.Loaded; }

◆ HasBullet() [1/43]

override bool HasBullet ( )
inlineprivate
31{ return false; }

◆ HasBullet() [2/43]

override bool HasBullet ( )
inlineprivate
42{ return true; }

◆ HasBullet() [3/43]

override bool HasBullet ( )
inlineprivate
34{ return true; }

◆ HasBullet() [4/43]

override bool HasBullet ( )
inlineprivate
45{ return false; }

◆ HasBullet() [5/43]

override bool HasBullet ( )
inlineprivate
36{ return true; }

◆ HasBullet() [6/43]

override bool HasBullet ( )
inlineprivate
47{ return true; }

◆ HasBullet() [7/43]

override bool HasBullet ( )
inlineprivate
58{ return false; }

◆ HasBullet() [8/43]

override bool HasBullet ( )
inlineprivate
69{ return true; }

◆ HasBullet() [9/43]

override bool HasBullet ( )
inlineprivate
80{ return true; }

◆ HasBullet() [10/43]

override bool HasBullet ( )
inlineprivate
34{ return true; }

◆ HasBullet() [11/43]

override bool HasBullet ( )
inlineprivate
45{ return true; }

◆ HasBullet() [12/43]

override bool HasBullet ( )
inlineprivate
41{ return true; }

◆ HasBullet() [13/43]

override bool HasBullet ( )
inlineprivate
52{ return true; }

◆ HasBullet() [14/43]

override bool HasBullet ( )
inlineprivate
63{ return true; }

◆ HasBullet() [15/43]

override bool HasBullet ( )
inlineprivate
74{ return true; }

◆ HasBullet() [16/43]

override bool HasBullet ( )
inlineprivate
86{ return true; }

◆ HasBullet() [17/43]

override bool HasBullet ( )
inlineprivate
98{ return true; }

◆ HasBullet() [18/43]

override bool HasBullet ( )
inlineprivate
110{ return false; }

◆ HasBullet() [19/43]

override bool HasBullet ( )
inlineprivate
32{ return true; }

◆ HasBullet() [20/43]

override bool HasBullet ( )
inlineprivate
44{ return true; }

◆ HasBullet() [21/43]

override bool HasBullet ( )
inlineprivate
44{ return false; }

◆ HasBullet() [22/43]

override bool HasBullet ( )
inlineprivate
55{ return true; }

◆ HasBullet() [23/43]

override bool HasBullet ( )
inlineprivate
78{ return false; }

◆ HasBullet() [24/43]

override bool HasBullet ( )
inlineprivate
91{ return false; }

◆ HasBullet() [25/43]

override bool HasBullet ( )
inlineprivate
102{ return false; }

◆ HasBullet() [26/43]

override bool HasBullet ( )
inlineprivate
125{ return true; }

◆ HasBullet() [27/43]

override bool HasBullet ( )
inlineprivate
136{ return false; }

◆ HasBullet() [28/43]

override bool HasBullet ( )
inlineprivate
34{ return true; }

◆ HasBullet() [29/43]

override bool HasBullet ( )
inlineprivate
45{ return true; }

◆ HasBullet() [30/43]

override bool HasBullet ( )
inlineprivate
34{ return true; }

◆ HasBullet() [31/43]

override bool HasBullet ( )
inlineprivate
45{ return true; }

◆ HasBullet() [32/43]

override bool HasBullet ( )
inlineprivate
56{ return false; }

◆ HasBullet() [33/43]

override bool HasBullet ( )
inlineprivate
37{ return true; }

◆ HasBullet() [34/43]

override bool HasBullet ( )
inlineprivate
48{ return true; }

◆ HasBullet() [35/43]

override bool HasBullet ( )
inlineprivate
59{ return false; }

◆ HasBullet() [36/43]

override bool HasBullet ( )
inlineprivate
70{ return false; }

◆ HasBullet() [37/43]

override bool HasBullet ( )
inlineprivate
82{ return false; }

◆ HasBullet() [38/43]

override bool HasBullet ( )
inlineprivate
31{ return true; }

◆ HasBullet() [39/43]

override bool HasBullet ( )
inlineprivate
42{ return true; }

◆ HasBullet() [40/43]

override bool HasBullet ( )
inlineprivate
31{ return true; }

◆ HasBullet() [41/43]

override bool HasBullet ( )
inlineprivate
42{ return true; }

◆ HasBullet() [42/43]

override bool HasBullet ( )
inlineprivate
32{ return true; }

◆ HasBullet() [43/43]

override bool HasBullet ( )
inlineprivate
44{ return true; }

◆ HasMagazine() [1/43]

override bool HasMagazine ( )
inlineprivate
32{ return false; }

◆ HasMagazine() [2/43]

override bool HasMagazine ( )
inlineprivate
43{ return false; }

◆ HasMagazine() [3/43]

override bool HasMagazine ( )
inlineprivate
35{ return false; }

◆ HasMagazine() [4/43]

override bool HasMagazine ( )
inlineprivate
46{ return false; }

◆ HasMagazine() [5/43]

override bool HasMagazine ( )
inlineprivate
37{ return false; }

◆ HasMagazine() [6/43]

override bool HasMagazine ( )
inlineprivate
48{ return true; }

◆ HasMagazine() [7/43]

override bool HasMagazine ( )
inlineprivate
59{ return true; }

◆ HasMagazine() [8/43]

override bool HasMagazine ( )
inlineprivate
70{ return false; }

◆ HasMagazine() [9/43]

override bool HasMagazine ( )
inlineprivate
81{ return true; }

◆ HasMagazine() [10/43]

override bool HasMagazine ( )
inlineprivate
35{ return false; }

◆ HasMagazine() [11/43]

override bool HasMagazine ( )
inlineprivate
46{ return false; }

◆ HasMagazine() [12/43]

override bool HasMagazine ( )
inlineprivate
42{ return false; }

◆ HasMagazine() [13/43]

override bool HasMagazine ( )
inlineprivate
53{ return false; }

◆ HasMagazine() [14/43]

override bool HasMagazine ( )
inlineprivate
64{ return false; }

◆ HasMagazine() [15/43]

override bool HasMagazine ( )
inlineprivate
75{ return false; }

◆ HasMagazine() [16/43]

override bool HasMagazine ( )
inlineprivate
87{ return false; }

◆ HasMagazine() [17/43]

override bool HasMagazine ( )
inlineprivate
99{ return false; }

◆ HasMagazine() [18/43]

override bool HasMagazine ( )
inlineprivate
111{ return false; }

◆ HasMagazine() [19/43]

override bool HasMagazine ( )
inlineprivate
33{ return false; }

◆ HasMagazine() [20/43]

override bool HasMagazine ( )
inlineprivate
45{ return false; }

◆ HasMagazine() [21/43]

override bool HasMagazine ( )
inlineprivate
45{ return false; }

◆ HasMagazine() [22/43]

override bool HasMagazine ( )
inlineprivate
56{ return false; }

◆ HasMagazine() [23/43]

override bool HasMagazine ( )
inlineprivate
79{ return false; }

◆ HasMagazine() [24/43]

override bool HasMagazine ( )
inlineprivate
92{ return true; }

◆ HasMagazine() [25/43]

override bool HasMagazine ( )
inlineprivate
103{ return true; }

◆ HasMagazine() [26/43]

override bool HasMagazine ( )
inlineprivate
126{ return true; }

◆ HasMagazine() [27/43]

override bool HasMagazine ( )
inlineprivate
137{ return true; }

◆ HasMagazine() [28/43]

override bool HasMagazine ( )
inlineprivate
35{ return false; }

◆ HasMagazine() [29/43]

override bool HasMagazine ( )
inlineprivate
46{ return false; }

◆ HasMagazine() [30/43]

override bool HasMagazine ( )
inlineprivate
35{ return false; }

◆ HasMagazine() [31/43]

override bool HasMagazine ( )
inlineprivate
46{ return true; }

◆ HasMagazine() [32/43]

override bool HasMagazine ( )
inlineprivate
57{ return true; }

◆ HasMagazine() [33/43]

override bool HasMagazine ( )
inlineprivate
38{ return false; }

◆ HasMagazine() [34/43]

override bool HasMagazine ( )
inlineprivate
49{ return true; }

◆ HasMagazine() [35/43]

override bool HasMagazine ( )
inlineprivate
60{ return true; }

◆ HasMagazine() [36/43]

override bool HasMagazine ( )
inlineprivate
71{ return true; }

◆ HasMagazine() [37/43]

override bool HasMagazine ( )
inlineprivate
83{ return false; }

◆ HasMagazine() [38/43]

override bool HasMagazine ( )
inlineprivate
32{ return false; }

◆ HasMagazine() [39/43]

override bool HasMagazine ( )
inlineprivate
43{ return false; }

◆ HasMagazine() [40/43]

override bool HasMagazine ( )
inlineprivate
32{ return false; }

◆ HasMagazine() [41/43]

override bool HasMagazine ( )
inlineprivate
43{ return false; }

◆ HasMagazine() [42/43]

override bool HasMagazine ( )
inlineprivate
33{ return false; }

◆ HasMagazine() [43/43]

override bool HasMagazine ( )
inlineprivate
45{ return false; }

◆ InitMuzzleArray() [1/43]

override void InitMuzzleArray ( )
inlineprivate
MuzzleState
Definition WeaponStableState.c:15
ref array< MuzzleState > m_muzzleHasBullet
Definition WeaponStableState.c:30

Перекрестные ссылки m_muzzleHasBullet.

Используется в WeaponStableState().

◆ InitMuzzleArray() [2/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [3/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [4/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [5/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [6/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [7/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [8/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [9/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [10/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [11/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [12/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [13/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [14/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [15/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [16/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [17/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [18/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [19/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [20/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [21/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [22/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [23/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [24/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [25/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [26/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [27/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [28/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [29/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [30/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [31/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [32/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [33/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [34/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [35/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [36/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [37/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [38/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [39/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [40/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [41/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [42/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ InitMuzzleArray() [43/43]

override void InitMuzzleArray ( )
inlineprivate

Перекрестные ссылки m_muzzleHasBullet.

◆ IsBoltOpen() [1/9]

override bool IsBoltOpen ( )
inlineprivate
48{ return true; }

◆ IsBoltOpen() [2/9]

override bool IsBoltOpen ( )
inlineprivate
35{ return false; }

◆ IsBoltOpen() [3/9]

override bool IsBoltOpen ( )
inlineprivate
47{ return false; }

◆ IsBoltOpen() [4/9]

override bool IsBoltOpen ( )
inlineprivate
81{ return true; }

◆ IsBoltOpen() [5/9]

override bool IsBoltOpen ( )
inlineprivate
139{ return true; }

◆ IsBoltOpen() [6/9]

override bool IsBoltOpen ( )
inlineprivate
73{ return true; }

◆ IsBoltOpen() [7/9]

override bool IsBoltOpen ( )
inlineprivate
85{ return true; }

◆ IsBoltOpen() [8/9]

override bool IsBoltOpen ( )
inlineprivate
35{ return false; }

◆ IsBoltOpen() [9/9]

override bool IsBoltOpen ( )
inlineprivate
47{ return false; }

◆ IsDischarged()

override bool IsDischarged ( )
inlineprivate
82{ return true; }

◆ IsJammed() [1/43]

override bool IsJammed ( )
inlineprivate
33{ return false; }

◆ IsJammed() [2/43]

override bool IsJammed ( )
inlineprivate
44{ return false; }

◆ IsJammed() [3/43]

override bool IsJammed ( )
inlineprivate
36{ return false; }

◆ IsJammed() [4/43]

override bool IsJammed ( )
inlineprivate
47{ return false; }

◆ IsJammed() [5/43]

override bool IsJammed ( )
inlineprivate
38{ return false; }

◆ IsJammed() [6/43]

override bool IsJammed ( )
inlineprivate
49{ return false; }

◆ IsJammed() [7/43]

override bool IsJammed ( )
inlineprivate
60{ return false; }

◆ IsJammed() [8/43]

override bool IsJammed ( )
inlineprivate
71{ return false; }

◆ IsJammed() [9/43]

override bool IsJammed ( )
inlineprivate
82{ return false; }

◆ IsJammed() [10/43]

override bool IsJammed ( )
inlineprivate
36{ return false; }

◆ IsJammed() [11/43]

override bool IsJammed ( )
inlineprivate
47{ return false; }

◆ IsJammed() [12/43]

override bool IsJammed ( )
inlineprivate
43{ return false; }

◆ IsJammed() [13/43]

override bool IsJammed ( )
inlineprivate
54{ return false; }

◆ IsJammed() [14/43]

override bool IsJammed ( )
inlineprivate
65{ return false; }

◆ IsJammed() [15/43]

override bool IsJammed ( )
inlineprivate
76{ return false; }

◆ IsJammed() [16/43]

override bool IsJammed ( )
inlineprivate
88{ return false; }

◆ IsJammed() [17/43]

override bool IsJammed ( )
inlineprivate
100{ return false; }

◆ IsJammed() [18/43]

override bool IsJammed ( )
inlineprivate
112{ return false; }

◆ IsJammed() [19/43]

override bool IsJammed ( )
inlineprivate
34{ return false; }

◆ IsJammed() [20/43]

override bool IsJammed ( )
inlineprivate
46{ return false; }

◆ IsJammed() [21/43]

override bool IsJammed ( )
inlineprivate
46{ return false; }

◆ IsJammed() [22/43]

override bool IsJammed ( )
inlineprivate
57{ return false; }

◆ IsJammed() [23/43]

override bool IsJammed ( )
inlineprivate
80{ return false; }

◆ IsJammed() [24/43]

override bool IsJammed ( )
inlineprivate
93{ return false; }

◆ IsJammed() [25/43]

override bool IsJammed ( )
inlineprivate
104{ return false; }

◆ IsJammed() [26/43]

override bool IsJammed ( )
inlineprivate
127{ return false; }

◆ IsJammed() [27/43]

override bool IsJammed ( )
inlineprivate
138{ return false; }

◆ IsJammed() [28/43]

override bool IsJammed ( )
inlineprivate
36{ return false; }

◆ IsJammed() [29/43]

override bool IsJammed ( )
inlineprivate
47{ return false; }

◆ IsJammed() [30/43]

override bool IsJammed ( )
inlineprivate
36{ return false; }

◆ IsJammed() [31/43]

override bool IsJammed ( )
inlineprivate
47{ return false; }

◆ IsJammed() [32/43]

override bool IsJammed ( )
inlineprivate
58{ return false; }

◆ IsJammed() [33/43]

override bool IsJammed ( )
inlineprivate
39{ return false; }

◆ IsJammed() [34/43]

override bool IsJammed ( )
inlineprivate
50{ return false; }

◆ IsJammed() [35/43]

override bool IsJammed ( )
inlineprivate
61{ return false; }

◆ IsJammed() [36/43]

override bool IsJammed ( )
inlineprivate
72{ return false; }

◆ IsJammed() [37/43]

override bool IsJammed ( )
inlineprivate
84{ return false; }

◆ IsJammed() [38/43]

override bool IsJammed ( )
inlineprivate
33{ return false; }

◆ IsJammed() [39/43]

override bool IsJammed ( )
inlineprivate
44{ return false; }

◆ IsJammed() [40/43]

override bool IsJammed ( )
inlineprivate
33{ return false; }

◆ IsJammed() [41/43]

override bool IsJammed ( )
inlineprivate
44{ return false; }

◆ IsJammed() [42/43]

override bool IsJammed ( )
inlineprivate
34{ return false; }

◆ IsJammed() [43/43]

override bool IsJammed ( )
inlineprivate
46{ return false; }

◆ IsRepairEnabled() [1/43]

override bool IsRepairEnabled ( )
inlineprivate
34{ return true; }

◆ IsRepairEnabled() [2/43]

override bool IsRepairEnabled ( )
inlineprivate
45{ return true; }

◆ IsRepairEnabled() [3/43]

override bool IsRepairEnabled ( )
inlineprivate
37{ return true; }

◆ IsRepairEnabled() [4/43]

override bool IsRepairEnabled ( )
inlineprivate
49{ return true; }

◆ IsRepairEnabled() [5/43]

override bool IsRepairEnabled ( )
inlineprivate
39{ return true; }

◆ IsRepairEnabled() [6/43]

override bool IsRepairEnabled ( )
inlineprivate
50{ return true; }

◆ IsRepairEnabled() [7/43]

override bool IsRepairEnabled ( )
inlineprivate
61{ return true; }

◆ IsRepairEnabled() [8/43]

override bool IsRepairEnabled ( )
inlineprivate
72{ return true; }

◆ IsRepairEnabled() [9/43]

override bool IsRepairEnabled ( )
inlineprivate
83{ return true; }

◆ IsRepairEnabled() [10/43]

override bool IsRepairEnabled ( )
inlineprivate
37{ return true; }

◆ IsRepairEnabled() [11/43]

override bool IsRepairEnabled ( )
inlineprivate
48{ return true; }

◆ IsRepairEnabled() [12/43]

override bool IsRepairEnabled ( )
inlineprivate
44{ return true; }

◆ IsRepairEnabled() [13/43]

override bool IsRepairEnabled ( )
inlineprivate
55{ return true; }

◆ IsRepairEnabled() [14/43]

override bool IsRepairEnabled ( )
inlineprivate
66{ return true; }

◆ IsRepairEnabled() [15/43]

override bool IsRepairEnabled ( )
inlineprivate
77{ return true; }

◆ IsRepairEnabled() [16/43]

override bool IsRepairEnabled ( )
inlineprivate
89{ return true; }

◆ IsRepairEnabled() [17/43]

override bool IsRepairEnabled ( )
inlineprivate
101{ return true; }

◆ IsRepairEnabled() [18/43]

override bool IsRepairEnabled ( )
inlineprivate
113{ return true; }

◆ IsRepairEnabled() [19/43]

override bool IsRepairEnabled ( )
inlineprivate
36{ return true; }

◆ IsRepairEnabled() [20/43]

override bool IsRepairEnabled ( )
inlineprivate
48{ return true; }

◆ IsRepairEnabled() [21/43]

override bool IsRepairEnabled ( )
inlineprivate
47{ return true; }

◆ IsRepairEnabled() [22/43]

override bool IsRepairEnabled ( )
inlineprivate
58{ return true; }

◆ IsRepairEnabled() [23/43]

override bool IsRepairEnabled ( )
inlineprivate
83{ return true; }

◆ IsRepairEnabled() [24/43]

override bool IsRepairEnabled ( )
inlineprivate
94{ return true; }

◆ IsRepairEnabled() [25/43]

override bool IsRepairEnabled ( )
inlineprivate
105{ return true; }

◆ IsRepairEnabled() [26/43]

override bool IsRepairEnabled ( )
inlineprivate
128{ return true; }

◆ IsRepairEnabled() [27/43]

override bool IsRepairEnabled ( )
inlineprivate
140{ return true; }

◆ IsRepairEnabled() [28/43]

override bool IsRepairEnabled ( )
inlineprivate
37{ return true; }

◆ IsRepairEnabled() [29/43]

override bool IsRepairEnabled ( )
inlineprivate
48{ return true; }

◆ IsRepairEnabled() [30/43]

override bool IsRepairEnabled ( )
inlineprivate
37{ return true; }

◆ IsRepairEnabled() [31/43]

override bool IsRepairEnabled ( )
inlineprivate
48{ return true; }

◆ IsRepairEnabled() [32/43]

override bool IsRepairEnabled ( )
inlineprivate
59{ return true; }

◆ IsRepairEnabled() [33/43]

override bool IsRepairEnabled ( )
inlineprivate
40{ return true; }

◆ IsRepairEnabled() [34/43]

override bool IsRepairEnabled ( )
inlineprivate
51{ return true; }

◆ IsRepairEnabled() [35/43]

override bool IsRepairEnabled ( )
inlineprivate
62{ return true; }

◆ IsRepairEnabled() [36/43]

override bool IsRepairEnabled ( )
inlineprivate
74{ return true; }

◆ IsRepairEnabled() [37/43]

override bool IsRepairEnabled ( )
inlineprivate
86{ return true; }

◆ IsRepairEnabled() [38/43]

override bool IsRepairEnabled ( )
inlineprivate
34{ return true; }

◆ IsRepairEnabled() [39/43]

override bool IsRepairEnabled ( )
inlineprivate
45{ return true; }

◆ IsRepairEnabled() [40/43]

override bool IsRepairEnabled ( )
inlineprivate
34{ return true; }

◆ IsRepairEnabled() [41/43]

override bool IsRepairEnabled ( )
inlineprivate
45{ return true; }

◆ IsRepairEnabled() [42/43]

override bool IsRepairEnabled ( )
inlineprivate
36{ return true; }

◆ IsRepairEnabled() [43/43]

override bool IsRepairEnabled ( )
inlineprivate
48{ return true; }

◆ OnEntry() [1/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
28{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { Cocked Empty CE"); } m_weapon.SetCharged(true); super.OnEntry(e); }
void wpnPrint(string s)
Definition Debug.c:1
class WeaponGuardIsDestroyed extends WeaponGuardBase m_weapon
Definition Guards.c:604
Definition Debug.c:600
static bool IsWeaponLogEnable()
Definition Debug.c:724
Definition ObjectTyped.c:2
Definition EntityAI.c:95

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [2/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
39{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { Loaded L"); } m_weapon.SetCharged(true); super.OnEntry(e); }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [3/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
31{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { close bullet"); } super.OnEntry(e); }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [4/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
42{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { open nobull"); } m_weapon.SetWeaponOpen(true); super.OnEntry(e); }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [5/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
33{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { close bullet nomag"); } super.OnEntry(e);}

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [6/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
44{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { close bullet mag"); } super.OnEntry(e);}

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [7/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
55{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { close nobull mag"); } super.OnEntry(e); }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [8/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
66{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { close fireout bullet nomag"); } super.OnEntry(e);}

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [9/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
77{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { close fireout bull mag"); } super.OnEntry(e); }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [10/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
31{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { LoadedCharged C1"); } super.OnEntry(e); }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [11/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
42{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { LoadedDischarged D1"); } super.OnEntry(e); }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [12/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
38{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { LoadedEmpty L_E"); } super.OnEntry(e); m_weapon.SetCurrentMuzzle(MuzzleIndex.First);}

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [13/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
49{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { EmptyLoaded E_L"); } super.OnEntry(e); m_weapon.SetCurrentMuzzle(MuzzleIndex.Second);}

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [14/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
60{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { FireoutLoaded F_L"); } super.OnEntry(e); m_weapon.SetCurrentMuzzle(MuzzleIndex.Second);}

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [15/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
71{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { FireoutFireout F_F"); } super.OnEntry(e); m_weapon.SetCurrentMuzzle(MuzzleIndex.First);}

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [16/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
83{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { FireoutEmpty F_E"); } super.OnEntry(e); m_weapon.SetCurrentMuzzle(MuzzleIndex.First);}

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [17/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
95{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { EmptyFireout E_F"); } super.OnEntry(e); m_weapon.SetCurrentMuzzle(MuzzleIndex.First);}

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [18/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
107{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { EmptyEmpty E_E"); } super.OnEntry(e); m_weapon.SetCurrentMuzzle(MuzzleIndex.First);}

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [19/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
12 {
13 super.OnEntry(e);
14 m_weapon.SetJammed(true);
15 }

Перекрестные ссылки m_weapon.

◆ OnEntry() [20/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
29{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { Fireout F"); } super.OnEntry(e); }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [21/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
41{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { Loaded C"); } super.OnEntry(e); }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [22/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
41{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnstate] { CC00 closed charged nobull nomag"); } super.OnEntry(e); }

Перекрестные ссылки LogManager::IsWeaponLogEnable() и wpnPrint().

◆ OnEntry() [23/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
52{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnstate] { CC10 closed charged bullet nomag"); } super.OnEntry(e); }

Перекрестные ссылки LogManager::IsWeaponLogEnable() и wpnPrint().

◆ OnEntry() [24/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
75{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnstate] { OD00 opened dischgd nobullet nomag"); } m_weapon.SetCharged(false); m_weapon.SetWeaponOpen(true); super.OnEntry(e); }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [25/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
88{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnstate] { CC01 closed charged nobullet mag"); } super.OnEntry(e); }

Перекрестные ссылки LogManager::IsWeaponLogEnable() и wpnPrint().

◆ OnEntry() [26/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
99{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnstate] { CD01 closed dischgd nobullet mag"); } m_weapon.SetCharged(false); super.OnEntry(e); }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [27/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
122{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnstate] { CC11 closed charged bullet mag"); } super.OnEntry(e); }

Перекрестные ссылки LogManager::IsWeaponLogEnable() и wpnPrint().

◆ OnEntry() [28/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
133{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnstate] { OD01 opened dischgd nobullet mag"); } m_weapon.SetWeaponOpen(true); super.OnEntry(e); }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [29/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
31{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { LoadedCharged C1"); } super.OnEntry(e); }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [30/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
42{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { LoadedDischarged D1"); } super.OnEntry(e); }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [31/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
31{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { close bullet nomag"); } super.OnEntry(e);}

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [32/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
42{ /*Print("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { close bullet mag");*/ super.OnEntry(e);}

◆ OnEntry() [33/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
53{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { close nobull mag"); } super.OnEntry(e); }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [34/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
34{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { close bullet nomag"); } super.OnEntry(e); }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [35/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
45{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { close bullet mag"); } super.OnEntry(e); }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [36/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
56{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { close nobull mag"); } super.OnEntry(e); }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [37/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
67{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { lock nobull mag"); } m_weapon.SetWeaponOpen(true); super.OnEntry(e); }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [38/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
79{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { lock nobull nomag"); } m_weapon.SetWeaponOpen(true); super.OnEntry(e); }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [39/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
28{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { Fireout F"); } super.OnEntry(e); }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [40/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
39{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { Loaded C"); } super.OnEntry(e); }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [41/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
28{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { Fireout F"); } super.OnEntry(e); }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [42/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
39{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { Loaded C"); } super.OnEntry(e); }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [43/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
29{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { Fireout F"); } super.OnEntry(e); }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnEntry() [44/44]

override void OnEntry ( WeaponEventBase e)
inlineprivate
41{ if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { Loaded C"); } super.OnEntry(e); }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnExit() [1/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
29{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } Cocked Empty CE"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnExit() [2/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
40{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } Loaded L"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnExit() [3/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
32{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } close bullet"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnExit() [4/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
43{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } open nobull"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnExit() [5/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
34{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } close bullet nomag"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnExit() [6/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
45{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } close bullet mag"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnExit() [7/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
56{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } close nobull mag"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnExit() [8/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
67{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } close fireout bullet nomag"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnExit() [9/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
78{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } close fireout bull mag"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnExit() [10/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
32{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } LoadedCharged C1"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnExit() [11/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
43{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } LoadedDischarged D1"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnExit() [12/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
39{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } LoadedEmpty L_E"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnExit() [13/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
50{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } EmptyLoaded E_L"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnExit() [14/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
61{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } FireoutLoaded F_L"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnExit() [15/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
72{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } FireoutFireout F_F"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnExit() [16/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
84{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } FireoutEmpty F_E"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnExit() [17/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
96{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } EmptyFireout E_F"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnExit() [18/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
108{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } EmptyEmpty E_E"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnExit() [19/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
23 {
24 super.OnExit(e);
25 //m_weapon.SetJammed(false);
26 }

◆ OnExit() [20/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
30{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } Fireout F"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnExit() [21/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
42{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } Loaded C"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnExit() [22/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
42{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnstate] } CC00 closed charged nobull nomag"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable() и wpnPrint().

◆ OnExit() [23/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
53{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnstate] } CC10 closed charged bullet nomag"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable() и wpnPrint().

◆ OnExit() [24/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
76{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnstate] } 0D00 opened dischgd nobullet nomag"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable() и wpnPrint().

◆ OnExit() [25/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
89{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnstate] } CC01 closed charged nobullet mag"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable() и wpnPrint().

◆ OnExit() [26/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
100{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnstate] } CD01 closed dischgd nobullet mag"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable() и wpnPrint().

◆ OnExit() [27/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
123{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnstate] } CC11 closed charged bullet mag"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable() и wpnPrint().

◆ OnExit() [28/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
134{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnstate] } 0D01 opened dischgd nobullet mag"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable() и wpnPrint().

◆ OnExit() [29/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
32{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } LoadedCharged C1"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnExit() [30/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
43{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } LoadedDischarged D1"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnExit() [31/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
32{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } close bullet nomag"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnExit() [32/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
43{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } close bullet mag"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnExit() [33/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
54{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } close nobull mag"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnExit() [34/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
35{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } close bullet nomag"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnExit() [35/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
46{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } close bullet mag"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnExit() [36/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
57{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } close nobull mag"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnExit() [37/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
68{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } open nobull mag"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnExit() [38/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
80{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } open nobull nomag"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnExit() [39/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
29{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } Fireout F"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnExit() [40/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
40{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } Loaded C"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnExit() [41/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
29{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } Fireout F"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnExit() [42/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
40{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } Loaded C"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnExit() [43/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
30{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } Fireout F"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().

◆ OnExit() [44/44]

override void OnExit ( WeaponEventBase e)
inlineprivate
42{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) { wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } Loaded C"); } }

Перекрестные ссылки LogManager::IsWeaponLogEnable(), m_weapon и wpnPrint().


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