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1.27
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Magnum_Base()
void Weapon_Base::Magnum_Base
(
)
inline
private
См. определение в файле
Magnum.c
строка
70
71
{
72
m_LastMuzzleloaded
= 0;
73
m_ActiveMuzzle
= 0;
74
75
/*m_abilities.Insert(new AbilityRecord(WeaponActions.CHAMBERING, WeaponActionTypes.CHAMBERING_STARTLOOPABLE_CLOSED));
76
m_abilities.Insert(new AbilityRecord(WeaponActions.CHAMBERING, WeaponActionTypes.CHAMBERING_ENDLOOPABLE));
77
m_abilities.Insert(new AbilityRecord(WeaponActions.MECHANISM, WeaponActionTypes.MECHANISM_CLOSED));
78
m_abilities.Insert(new AbilityRecord(WeaponActions.MECHANISM, WeaponActionTypes.MECHANISM_SPECIAL));
79
m_abilities.Insert(new AbilityRecord(WeaponActions.UNJAMMING, WeaponActionTypes.UNJAMMING_START));
80
m_abilities.Insert(new AbilityRecord(WeaponActions.UNJAMMING, WeaponActionTypes.UNJAMMING_END));
81
m_abilities.Insert(new AbilityRecord(WeaponActions.FIRE, WeaponActionTypes.FIRE_NORMAL));
82
m_abilities.Insert(new AbilityRecord(WeaponActions.FIRE, WeaponActionTypes.FIRE_COCKED));*/
83
}
Weapon_Base::m_LastMuzzleloaded
int m_LastMuzzleloaded
Определения
Magnum.c:53
Weapon_Base::m_ActiveMuzzle
int m_ActiveMuzzle
Определения
Magnum.c:54
Перекрестные ссылки
m_ActiveMuzzle
и
m_LastMuzzleloaded
.
Weapon_Base
Создано системой
1.13.2