DayZ 1.27
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◆ Magnum_Base()

void Weapon_Base::Magnum_Base ( )
inlineprivate

См. определение в файле Magnum.c строка 70

71 {
74
75 /*m_abilities.Insert(new AbilityRecord(WeaponActions.CHAMBERING, WeaponActionTypes.CHAMBERING_STARTLOOPABLE_CLOSED));
76 m_abilities.Insert(new AbilityRecord(WeaponActions.CHAMBERING, WeaponActionTypes.CHAMBERING_ENDLOOPABLE));
77 m_abilities.Insert(new AbilityRecord(WeaponActions.MECHANISM, WeaponActionTypes.MECHANISM_CLOSED));
78 m_abilities.Insert(new AbilityRecord(WeaponActions.MECHANISM, WeaponActionTypes.MECHANISM_SPECIAL));
79 m_abilities.Insert(new AbilityRecord(WeaponActions.UNJAMMING, WeaponActionTypes.UNJAMMING_START));
80 m_abilities.Insert(new AbilityRecord(WeaponActions.UNJAMMING, WeaponActionTypes.UNJAMMING_END));
81 m_abilities.Insert(new AbilityRecord(WeaponActions.FIRE, WeaponActionTypes.FIRE_NORMAL));
82 m_abilities.Insert(new AbilityRecord(WeaponActions.FIRE, WeaponActionTypes.FIRE_COCKED));*/
83 }
int m_LastMuzzleloaded
Определения Magnum.c:53
int m_ActiveMuzzle
Определения Magnum.c:54

Перекрестные ссылки m_ActiveMuzzle и m_LastMuzzleloaded.