176 {
177 super.AssembleGun();
178
180 {
181 GetInventory().CreateAttachment("Magnum_Ejector");
182 }
183
185 {
186 GetInventory().CreateAttachment("Magnum_Cylinder");
187 }
188
189 ForceSyncSelectionState();
191 }
const string ATT_SLOT_EJECTOR
void SyncCylinderRotation(bool reset=true)
const string ATT_SLOT_CYLINDER