DayZ 1.27
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CraftTorch.c
См. документацию.
2{
3 override void Init()
4 {
5 m_Name = "#STR_CraftTorch0";
6
7 m_IsInstaRecipe = false;//should this recipe be performed instantly without animation
8 m_AnimationLength = 0.5;//animation length in relative time units
9 m_Specialty = 0.02;// value > 0 for roughness, value < 0 for precision
10
11
12 //conditions
13 m_MinDamageIngredient[0] = -1;//-1 = disable check
14 m_MaxDamageIngredient[0] = 3;//-1 = disable check
15
16 m_MinQuantityIngredient[0] = 1;//-1 = disable check
17 m_MaxQuantityIngredient[0] = -1;//-1 = disable check
18
19 m_MinDamageIngredient[1] = -1;//-1 = disable check
20 m_MaxDamageIngredient[1] = 3;//-1 = disable check
21
22 m_MinQuantityIngredient[1] = 1;//-1 = disable check
23 m_MaxQuantityIngredient[1] = -1;//-1 = disable check
24 //----------------------------------------------------------------------------------------------------------------------
25
26 //INGREDIENTS
27 //ingredient 1
28 InsertIngredient(0,"Rag");//you can insert multiple ingredients this way
29
30 m_IngredientAddHealth[0] = 0;// 0 = do nothing
31 m_IngredientSetHealth[0] = -1; // -1 = do nothing
32 m_IngredientAddQuantity[0] = 0;// 0 = do nothing
33 m_IngredientDestroy[0] = false;//true = destroy, false = do nothing
34 m_IngredientUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this ingredient
35
36 //ingredient 2
37 InsertIngredient(1,"WoodenStick");//you can insert multiple ingredients this way
38 InsertIngredient(1,"Ammo_SharpStick");//you can insert multiple ingredients this way
39
40 m_IngredientAddHealth[1] = 0;// 0 = do nothing
41 m_IngredientSetHealth[1] = -1; // -1 = do nothing
42 m_IngredientAddQuantity[1] = -1;// 0 = do nothing
43 m_IngredientDestroy[1] = false;// false = do nothing
44 m_IngredientUseSoftSkills[1] = false;// set 'true' to allow modification of the values by softskills on this ingredient
45 //----------------------------------------------------------------------------------------------------------------------
46
47 //result1
48 AddResult("Torch");//add results here
49
50 m_ResultSetFullQuantity[0] = false;//true = set full quantity, false = do nothing
51 m_ResultSetQuantity[0] = -1;//-1 = do nothing
52 m_ResultSetHealth[0] = -1;//-1 = do nothing
53 m_ResultInheritsHealth[0] = -2;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
54 m_ResultInheritsColor[0] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
55 m_ResultToInventory[0] = -2;//(value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
56 m_ResultUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this result
57 m_ResultReplacesIngredient[0] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
58 }
59
60 override bool CanDo(ItemBase ingredients[], PlayerBase player)//final check for recipe's validity
61 {
62 return true;
63 }
64
65 override void Do(ItemBase ingredients[], PlayerBase player,array<ItemBase> results, float specialty_weight)//gets called upon recipe's completion
66 {
67 ItemBase rag = ingredients[0];
68 rag.SetCleanness(0);
69 Torch torch = Torch.Cast(results[0]);
70
71 int quantity = rag.GetQuantity();
72
73 if (torch)
74 {
75 torch.SetTorchDecraftResult(ingredients[1].GetType());
76
77 if (GetGame().IsMultiplayer() && GetGame().IsServer())
78 {
79 player.ServerTakeEntityToTargetAttachment(torch, rag);
80 }
81 else if (!GetGame().IsMultiplayer())
82 {
83 int slotID = InventorySlots.GetSlotIdFromString("Rags");
84 player.PredictiveTakeEntityToTargetAttachmentEx(torch, rag, slotID);
85
86 }
87
88 torch.StandUp();
89 torch.CraftingInit(quantity); // original rag is set for delete at this point so quantity from it cant be used
90 }
91 }
92}
eBleedingSourceType GetType()
Определения BleedingSource.c:63
override void Init()
Определения CraftTorch.c:3
override void Do(ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
Определения CraftTorch.c:65
override bool CanDo(ItemBase ingredients[], PlayerBase player)
Определения CraftTorch.c:60
Определения CraftTorch.c:2
static proto native int GetSlotIdFromString(string slot_name)
converts string to slot_id
provides access to slot configuration
Определения InventorySlots.c:6
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
bool m_IngredientDestroy[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:36
int m_ResultToInventory[MAXIMUM_RESULTS]
Определения RecipeBase.c:43
bool m_IngredientUseSoftSkills[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:32
string m_Name
Определения RecipeBase.c:17
float m_ResultSetHealth[MAXIMUM_RESULTS]
Определения RecipeBase.c:41
float m_ResultSetQuantity[MAXIMUM_RESULTS]
Определения RecipeBase.c:40
bool m_ResultSetFullQuantity[MAXIMUM_RESULTS]
Определения RecipeBase.c:39
bool m_IsInstaRecipe
Определения RecipeBase.c:24
void RecipeBase()
Определения RecipeBase.c:51
void AddResult(string item)
Определения RecipeBase.c:174
bool m_ResultUseSoftSkills[MAXIMUM_RESULTS]
Определения RecipeBase.c:47
int m_ResultReplacesIngredient[MAXIMUM_RESULTS]
Определения RecipeBase.c:46
float m_IngredientAddHealth[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:33
float m_Specialty
Определения RecipeBase.c:23
float m_IngredientSetHealth[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:35
int m_ResultInheritsHealth[MAXIMUM_RESULTS]
Определения RecipeBase.c:44
float m_MinQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:27
float m_AnimationLength
Определения RecipeBase.c:22
int m_ResultInheritsColor[MAXIMUM_RESULTS]
Определения RecipeBase.c:45
float m_MaxQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:28
float m_IngredientAddQuantity[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:34
float m_MinDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:29
float m_MaxDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:30
void InsertIngredient(int index, string ingredient, DayZPlayerConstants uid=DayZPlayerConstants.CMD_ACTIONFB_CRAFTING)
Определения RecipeBase.c:143
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
proto native CGame GetGame()