2class BotStanceRandomizer
extends BotStateBase
4 ref HumanMovementState
m_State =
new HumanMovementState();
8 void BotStanceRandomizer(Bot bot = NULL, BotStateBase parent = NULL)
12 override void OnEntry (BotEventBase e)
19 override void OnExit (BotEventBase e)
32 GetPlayerOwner().GetMovementState(
m_State);
HandStateEquipped OnEntry
enum EObjectTemperatureState m_State
class WeaponChambering_Chamber_OnEntry extends WeaponChambering_Base OnExit
class WeaponFireWithEject extends WeaponFire m_dtAccumulator
proto native void ForceStance(int pStanceIdx)
proto native bool IsChangingStance()
returns true if character is changing stance
override void OnEntry(WeaponEventBase e)
DayZPlayerConstants
defined in C++