represents event that triggers transition from state to state
void BotStanceRandomizer(Bot bot=NULL, BotStateBase parent=NULL)
void BotStateBase(Bot bot=NULL, BotStateBase parent=NULL)
nested state machine (or null)
override void OnUpdate(float dt)
ref HumanMovementState m_State
override void OnEntry(BotEventBase e)
PlayerBase GetPlayerOwner()
override void OnExit(BotEventBase e)
represent weapon state base
proto native void ForceStance(int pStanceIdx)
proto native bool IsChangingStance()
returns true if character is changing stance
DayZPlayerConstants
defined in C++