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CarchingResultFishingAction.c
См. документацию.
1
class
CarchingResultFishingAction
:
CatchingResultBase
2
{
3
override
EntityAI
SpawnAndSetup
(out
int
yItemIdx,
vector
v =
vector
.
Zero
)
4
{
5
ItemBase
catch
= null;
6
if
(
Class
.
CastTo
(
catch
,super.SpawnAndSetup(yItemIdx,v)))
7
{
8
catch
.SetQuantityNormalized(
m_Quality
);
//just go with it
9
catch
.SetWet(0.3);
10
}
11
return
catch
;
12
}
13
14
float
GetCurrentCycleTime
(
CatchingContextFishingRodAction
ctx)
15
{
16
return
FishYieldItemBase
.Cast(
m_YItem
).
GetCycleTimeForYieldItem
(ctx);
17
}
18
}
CarchingResultFishingAction::GetCurrentCycleTime
float GetCurrentCycleTime(CatchingContextFishingRodAction ctx)
Определения
CarchingResultFishingAction.c:14
CarchingResultFishingAction::SpawnAndSetup
override EntityAI SpawnAndSetup(out int yItemIdx, vector v=vector.Zero)
Определения
CarchingResultFishingAction.c:3
CarchingResultFishingAction
Определения
CarchingResultFishingAction.c:2
CatchingContextFishingRodAction
Определения
CatchingContextFishingRodAction.c:2
CatchingResultBase
Определения
CatchingResultStructure.c:2
CatchingResultBasic::m_YItem
YieldItemBase m_YItem
Определения
CatchingResultBasic.c:8
CatchingResultBasic::m_Quality
float m_Quality
Определения
CatchingResultBasic.c:7
Class
Super root of all classes in Enforce script.
Определения
EnScript.c:11
EntityAI
Определения
Building.c:6
FishYieldItemBase::GetCycleTimeForYieldItem
float GetCycleTimeForYieldItem(CatchingContextFishingRodAction ctx)
Определения
YieldsFish.c:14
FishYieldItemBase
Определения
YieldsFish.c:2
ItemBase
Определения
InventoryItem.c:731
vector::Zero
static const vector Zero
Определения
EnConvert.c:110
vector
Определения
EnConvert.c:106
Class::CastTo
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
Ishodniki
scripts
4_World
Systems
AnimalCatchingSystem
CatchingResultStructures
CarchingResultFishingAction.c
Создано системой
1.13.2