DayZ 1.27
DayZ Explorer by KGB
 
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CarchingResultFishingAction.c
См. документацию.
2{
3 override EntityAI SpawnAndSetup(out int yItemIdx, vector v = vector.Zero)
4 {
5 ItemBase catch = null;
6 if (Class.CastTo(catch,super.SpawnAndSetup(yItemIdx,v)))
7 {
8 catch.SetQuantityNormalized(m_Quality); //just go with it
9 catch.SetWet(0.3);
10 }
11 return catch;
12 }
13
18}
float GetCurrentCycleTime(CatchingContextFishingRodAction ctx)
Определения CarchingResultFishingAction.c:14
override EntityAI SpawnAndSetup(out int yItemIdx, vector v=vector.Zero)
Определения CarchingResultFishingAction.c:3
YieldItemBase m_YItem
Определения CatchingResultBasic.c:8
float m_Quality
Определения CatchingResultBasic.c:7
Super root of all classes in Enforce script.
Определения EnScript.c:11
Определения Building.c:6
float GetCycleTimeForYieldItem(CatchingContextFishingRodAction ctx)
Определения YieldsFish.c:14
Определения YieldsFish.c:2
Определения InventoryItem.c:731
static const vector Zero
Определения EnConvert.c:110
Определения EnConvert.c:106
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.