69 int liquid_type = container.GetLiquidType();
78 float current_energy_level = chainsaw.GetCompEM().GetEnergy();
79 float energy_max = chainsaw.GetCompEM().GetEnergyMax();
80 float can_add_amount = energy_max - current_energy_level;
82 if( can_add_amount > 0 ) chainsaw.GetCompEM().AddEnergy(can_add_amount);
83 container.AddQuantity(-can_add_amount);
bool m_IngredientDestroy[MAX_NUMBER_OF_INGREDIENTS]
int m_ResultToInventory[MAXIMUM_RESULTS]
override bool CanDo(ItemBase ingredients[], PlayerBase player)
bool m_IngredientUseSoftSkills[MAX_NUMBER_OF_INGREDIENTS]
float m_ResultSetHealth[MAXIMUM_RESULTS]
float m_ResultSetQuantity[MAXIMUM_RESULTS]
bool m_ResultSetFullQuantity[MAXIMUM_RESULTS]
override void Do(ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
bool m_ResultUseSoftSkills[MAXIMUM_RESULTS]
int m_ResultReplacesIngredient[MAXIMUM_RESULTS]
float m_IngredientAddHealth[MAX_NUMBER_OF_INGREDIENTS]
float m_IngredientSetHealth[MAX_NUMBER_OF_INGREDIENTS]
int m_ResultInheritsHealth[MAXIMUM_RESULTS]
float m_MinQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
int m_ResultInheritsColor[MAXIMUM_RESULTS]
float m_MaxQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
float m_IngredientAddQuantity[MAX_NUMBER_OF_INGREDIENTS]
float m_MinDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
float m_MaxDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
void InsertIngredient(int index, string ingredient, DayZPlayerConstants uid=DayZPlayerConstants.CMD_ACTIONFB_CRAFTING)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
const int LIQUID_GASOLINE