5 ref Param1<vector>
m_Position =
new Param1<vector>(
"0 0 0");
12 m_ID = SymptomIDs.SYMPTOM_BLINDNESS;
49 PPERequesterBank.GetRequester(PPERequester_BurlapSackEffects).Stop();
static void SymptomLog(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
static bool IsSymptomLogEnable()
override void OnGetActivatedClient(PlayerBase player)
override void OnGetActivatedServer(PlayerBase player)
gets called once on an Symptom which is being activated
bool m_DestroyOnAnimFinish
override void OnGetDeactivatedServer(PlayerBase player)
ref Param1< vector > m_Position
override void OnUpdateClient(PlayerBase player, float deltatime)
void MakeParamObjectPersistent(Param object)
override void OnUpdateServer(PlayerBase player, float deltatime)
gets called every frame
override void OnGetDeactivatedClient(PlayerBase player)
only gets called once on an active Symptom that is being deactivated