116 float quantityMultiplier = pumpkin.GetHealth01(
"",
"");
117 float quantityNorm = pumpkin.GetQuantity()/pumpkin.GetQuantityMax();
119 quantityMultiplier *= quantityNorm;
125 slice1.SetQuantityNormalized(quantityMultiplier);
126 MiscGameplayFunctions.TransferItemProperties(pumpkin, slice1);
131 slice2.SetQuantityNormalized(quantityMultiplier);
132 MiscGameplayFunctions.TransferItemProperties(pumpkin, slice2);
int m_ResultReplacesIngredient[MAXIMUM_RESULTS]
int m_ResultToInventory[MAXIMUM_RESULTS]
float m_IngredientAddHealth[MAX_NUMBER_OF_INGREDIENTS]
float m_IngredientSetHealth[MAX_NUMBER_OF_INGREDIENTS]
int m_ResultInheritsHealth[MAXIMUM_RESULTS]
void AddResult(string item)
int m_ResultInheritsColor[MAXIMUM_RESULTS]
float m_MinDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
float m_MaxQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
float m_ResultSetQuantity[MAXIMUM_RESULTS]
bool m_ResultSetFullQuantity[MAXIMUM_RESULTS]
void InsertIngredient(int index, string ingredient, DayZPlayerConstants uid=BASE_CRAFT_ANIMATION_ID, bool showItem=false)
float m_ResultSetHealth[MAXIMUM_RESULTS]
float m_MaxDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
float m_IngredientAddQuantity[MAX_NUMBER_OF_INGREDIENTS]
float m_MinQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
bool m_IngredientDestroy[MAX_NUMBER_OF_INGREDIENTS]
override void Do(ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.