DayZ 1.27
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CutOutPumpkinSeeds.c
См. документацию.
1class CutOutPumpkinSeeds extends CutOutSeeds
2{
3 override void Init()
4 {
5 m_Name = "#STR_prepare0";
6 m_IsInstaRecipe = false; // should this recipe be performed instantly without animation
7 m_AnimationLength = 1; // animation length in relative time units
8
9 //conditions
10 m_MinDamageIngredient[0] = -1; // -1 = disable check
11 m_MaxDamageIngredient[0] = 3; // -1 = disable check
12 m_MinQuantityIngredient[0] = -1; // -1 = disable check
13 m_MaxQuantityIngredient[0] = -1; // -1 = disable check
14
15 m_MinDamageIngredient[1] = -1;
16 m_MaxDamageIngredient[1] = 3;
17 m_MinQuantityIngredient[1] = -1;
18 m_MaxQuantityIngredient[1] = -1;
19
20 //----------------------------------------------------------------------------------------------------------------------
21 //INGREDIENTS
22 //ingredient 1
23 InsertIngredient(0,"Pumpkin"); // you can insert multiple ingredients this way
24
25 m_IngredientAddHealth[0] = 0; // 0 = do nothing
26 m_IngredientSetHealth[0] = -1; // -1 = do nothing
27 m_IngredientAddQuantity[0] = 0; // 0 = do nothing
28 m_IngredientDestroy[0] = true; // true = destroy, false = do nothing
29
30 //ingredient 2
31 InsertIngredient(1,"Sickle");
32 InsertIngredient(1,"KukriKnife");
33 InsertIngredient(1,"FangeKnife");
34 InsertIngredient(1,"Hacksaw");
35 InsertIngredient(1,"KitchenKnife");
36 InsertIngredient(1,"SteakKnife");
37 InsertIngredient(1,"StoneKnife");
38 InsertIngredient(1,"Cleaver");
39 InsertIngredient(1,"CombatKnife");
40 InsertIngredient(1,"HuntingKnife");
41 InsertIngredient(1,"Machete");
42 InsertIngredient(1,"CrudeMachete");
43 InsertIngredient(1,"OrientalMachete");
44 InsertIngredient(1,"AK_Bayonet");
45 InsertIngredient(1,"M9A1_Bayonet");
46 InsertIngredient(1,"Mosin_Bayonet");
47 InsertIngredient(1,"SKS_Bayonet");
48 InsertIngredient(1,"FarmingHoe");
49 InsertIngredient(1,"Shovel");
50 InsertIngredient(1,"Crowbar");
51 InsertIngredient(1,"Hammer");
52 InsertIngredient(1,"Mace");
53 InsertIngredient(1,"Wrench");
54 InsertIngredient(1,"LugWrench");
55 InsertIngredient(1,"Screwdriver");
56 InsertIngredient(1,"SledgeHammer");
57 InsertIngredient(1,"BaseballBat");
58 InsertIngredient(1,"Pickaxe");
59 InsertIngredient(1,"Sword");
60 InsertIngredient(1,"WoodAxe");
61 InsertIngredient(1,"FirefighterAxe");
62 InsertIngredient(1,"Hatchet");
63 InsertIngredient(1,"HandSaw");
64 InsertIngredient(1,"BoneKnife");
65
66 m_IngredientAddHealth[1] = -2;
67 m_IngredientSetHealth[1] = -1;
68 m_IngredientAddQuantity[1] = 0;
69 m_IngredientDestroy[1] = false;
70
71
72 //----------------------------------------------------------------------------------------------------------------------
73 //RESULTS
74 //result1
75 AddResult("PumpkinSeeds"); //add results here
76
77 m_ResultSetFullQuantity[0] = false; // true = set full quantity, false = do nothing
78 m_ResultSetQuantity[0] = 12; // -1 = do nothing
79 m_ResultSetHealth[0] = -1; // -1 = do nothing
80 m_ResultInheritsHealth[0] = 0; // (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
81 m_ResultInheritsColor[0] = -1; // (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
82 m_ResultToInventory[0] = -2; // (value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
83 m_ResultReplacesIngredient[0] = -1; // (value) == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
84
85 //result2
86 AddResult("SlicedPumpkin");//add results here
87
88 m_ResultSetFullQuantity[1] = true;
89 m_ResultSetQuantity[1] = -1;
90 m_ResultSetHealth[1] = -1;
91 m_ResultInheritsHealth[1] = 0;
92 m_ResultInheritsColor[1] = -1;
93 m_ResultToInventory[1] = 1;
94 m_ResultReplacesIngredient[1] = -1;
95
96 //result3
97 AddResult("SlicedPumpkin");//add results here
98
99 m_ResultSetFullQuantity[2] = true;
100 m_ResultSetQuantity[2] = -1;
101 m_ResultSetHealth[2] = -1;
102 m_ResultInheritsHealth[2] = 0;
103 m_ResultInheritsColor[2] = -1;
104 m_ResultToInventory[2] = 1;
105 m_ResultReplacesIngredient[2] = -1;
106 }
107
108 //gets called upon recipe's completion
109 override void Do(ItemBase ingredients[], PlayerBase player, array<ItemBase> results, float specialty_weight)
110 {
111 ItemBase pumpkin = ingredients[0];
112
113 ItemBase slice1 = results[1];
114 ItemBase slice2 = results[2];
115
116 float quantityMultiplier = pumpkin.GetHealth01("","");
117 float quantityNorm = pumpkin.GetQuantity()/pumpkin.GetQuantityMax();
118
119 quantityMultiplier *= quantityNorm;
120
121 if ( pumpkin )
122 {
123 if ( slice1 )
124 {
125 slice1.SetQuantityNormalized(quantityMultiplier);
126 MiscGameplayFunctions.TransferItemProperties(pumpkin, slice1);
127 }
128
129 if ( slice2 )
130 {
131 slice2.SetQuantityNormalized(quantityMultiplier);
132 MiscGameplayFunctions.TransferItemProperties(pumpkin, slice2);
133 }
134 }
135 }
136}
class SyncedValue m_Name
override void Init()
Определения CutOutPumpkinSeeds.c:3
override void Do(ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
Определения CutOutPumpkinSeeds.c:109
Определения CutOutPepperSeeds.c:2
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
Result for an object found in CGame.IsBoxCollidingGeometryProxy.