DayZ 1.27
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CutOutPepperSeeds.c
См. документацию.
1class CutOutPepperSeeds extends CutOutSeeds
2{
3 override void Init()
4 {
5 m_Name = "#STR_cutoutseeds0";
6 m_IsInstaRecipe = false; // should this recipe be performed instantly without animation
7 m_AnimationLength = 1; // animation length in relative time units
8
9 //conditions
10 m_MinDamageIngredient[0] = -1; // -1 = disable check
11 m_MaxDamageIngredient[0] = 3; // -1 = disable check
12 m_MinQuantityIngredient[0] = -1; // -1 = disable check
13 m_MaxQuantityIngredient[0] = -1; // -1 = disable check
14
15 m_MinDamageIngredient[1] = -1;
16 m_MaxDamageIngredient[1] = 3;
17 m_MinQuantityIngredient[1] = -1;
18 m_MaxQuantityIngredient[1] = -1;
19 //----------------------------------------------------------------------------------------------------------------------
20
21 //INGREDIENTS
22 //ingredient 1
23 InsertIngredient(0,"GreenBellPepper"); // you can insert multiple ingredients this way
24
25 m_IngredientAddHealth[0] = 0; // 0 = do nothing
26 m_IngredientSetHealth[0] = -1; // -1 = do nothing
27 m_IngredientAddQuantity[0] = 0; // 0 = do nothing
28 m_IngredientDestroy[0] = true; // true = destroy, false = do nothing
29
30 //ingredient 2
31 InsertIngredient(1,"Sickle");
32 InsertIngredient(1,"KukriKnife");
33 InsertIngredient(1,"FangeKnife");
34 InsertIngredient(1,"Hacksaw");
35 InsertIngredient(1,"HandSaw");
36 InsertIngredient(1,"KitchenKnife");
37 InsertIngredient(1,"SteakKnife");
38 InsertIngredient(1,"StoneKnife");
39 InsertIngredient(1,"Cleaver");
40 InsertIngredient(1,"CombatKnife");
41 InsertIngredient(1,"HuntingKnife");
42 InsertIngredient(1,"Machete");
43 InsertIngredient(1,"CrudeMachete");
44 InsertIngredient(1,"OrientalMachete");
45 InsertIngredient(1,"WoodAxe");
46 InsertIngredient(1,"Hatchet");
47 InsertIngredient(1,"FirefighterAxe");
48 InsertIngredient(1,"Sword");
49 InsertIngredient(1,"AK_Bayonet");
50 InsertIngredient(1,"M9A1_Bayonet");
51 InsertIngredient(1,"Mosin_Bayonet");
52 InsertIngredient(1,"SKS_Bayonet");
53 InsertIngredient(1,"BoneKnife");
54
55 m_IngredientAddHealth[1] = -1;
56 m_IngredientSetHealth[1] = -1;
57 m_IngredientAddQuantity[1] = 0;
58 m_IngredientDestroy[1] = false;
59
60 //----------------------------------------------------------------------------------------------------------------------
61 //RESULTS
62 //result1
63 AddResult("PepperSeeds"); //add results here
64
65 m_ResultSetFullQuantity[0] = false; // true = set full quantity, false = do nothing
66 m_ResultSetQuantity[0] = 12; // -1 = do nothing
67 m_ResultSetHealth[0] = -1; // -1 = do nothing
68 m_ResultInheritsHealth[0] = 0; // (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
69 m_ResultInheritsColor[0] = -1; // (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
70 m_ResultToInventory[0] = -1; // (value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
71 m_ResultReplacesIngredient[0] = -1; // (value) == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
72 }
73}
class SyncedValue m_Name
override void Init()
Определения CutOutPepperSeeds.c:3
Определения CutOutPepperSeeds.c:2