Закрытые члены | |
override void | OnInit () |
bool | IsContaminationActive () |
override void | SetParam (Param p) |
override void | OnAnimationStart () |
override void | OnAnimationFinish () |
override bool | CanActivate () |
override void | OnGetActivatedServer (PlayerBase player) |
gets called once on an Symptom which is being activated | |
override SmptAnimMetaBase | SpawnAnimMetaObject () |
override bool | IsSyncToRemotes () |
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void | OnAnimationFinish () |
void | OnAnimationStart () |
void | OnAnimationPlayFailed () |
void | OnInit () |
this is just for the Symptom parameters set-up and is called even if the Symptom doesn't execute, don't put any gameplay code in here | |
void | OnUpdateServer (PlayerBase player, float deltatime) |
gets called every frame | |
bool | CanActivate () |
void | OnUpdateClient (PlayerBase player, float deltatime) |
gets called every frame | |
void | OnGetActivatedServer (PlayerBase player) |
gets called once on an Symptom which is being activated | |
void | OnGetActivatedClient (PlayerBase player) |
void | OnGetDeactivatedServer (PlayerBase player) |
only gets called once on an active Symptom that is being deactivated | |
void | OnGetDeactivatedClient (PlayerBase player) |
override void | OnInit () |
override void | OnUpdateServer (PlayerBase player, float deltatime) |
gets called every frame | |
override void | OnUpdateClient (PlayerBase player, float deltatime) |
override void | OnGetActivatedServer (PlayerBase player) |
gets called once on an Symptom which is being activated | |
override void | OnGetActivatedClient (PlayerBase player) |
override void | OnGetDeactivatedServer (PlayerBase player) |
override void | OnGetDeactivatedClient (PlayerBase player) |
only gets called once on an active Symptom that is being deactivated | |
override void | OnInit () |
override void | OnUpdateClient (PlayerBase player, float deltatime) |
override void | OnGetActivatedServer (PlayerBase player) |
gets called once on an Symptom which is being activated | |
override void | OnGetActivatedClient (PlayerBase player) |
override void | OnGetDeactivatedServer (PlayerBase player) |
override void | OnGetDeactivatedClient (PlayerBase player) |
only gets called once on an active Symptom that is being deactivated | |
Закрытые данные | |
const int | BLOOD_LOSS = 250 |
const int | STOMACH_CONTENT_PERCENTAGE_DEFAULT = 5 |
float | m_VomitContentPercentage = -1 |
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PPERequester_FeverEffects | m_Requester |
const float | BLUR_STRENGTH_MIN = 0.15 |
const float | BLUR_STRENGTH_MAX = 0.25 |
const int | BLUR_DURATION_TIME_MIN = 1.5 |
const int | BLUR_DURATION_TIME_MAX = 2.5 |
const int | MIN_TIME_BETWEEN_EFFECTS = 25.0 |
const int | MAX_TIME_BETWEEN_EFFECTS = 35.0 |
float | m_EffectDuration |
PPERequester_HMPGhosts | m_Requester |
const int | EFFECT_DURATION_TIME_MIN = 6 |
const int | EFFECT_DURATION_TIME_MAX = 10 |
Закрытые статические данные | |
static const float | STAMINA_DEPLETION_MULTIPLIER = 1.3 |
static const float | STAMINA_RECOVERY_MULTIPLIER = 0.5 |
См. определение в файле VomitState.c строка 1