Dayz 1.25
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Класс Morphine
+ Граф наследования:Morphine:

Закрытые члены

override void SetActions ()
 
override void OnApply (PlayerBase player)
 
- Закрытые члены унаследованные от Inventory_Base
void HescoBox ()
 
void ~HescoBox ()
 
override bool HasProxyParts ()
 
override bool CanPutIntoHands (EntityAI parent)
 
void Synchronize ()
 
override void OnVariablesSynchronized ()
 
void RefreshVisuals ()
 
int GetState ()
 
void SetState (int state)
 
bool CanBeFilledAtPosition (vector position)
 
bool CanBeManipulated ()
 
void Fold ()
 
void Unfold ()
 
override void EEItemLocationChanged (notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
 
override void RefreshPhysics ()
 
void Fill ()
 
override void OnStoreSave (ParamsWriteContext ctx)
 
override bool OnStoreLoad (ParamsReadContext ctx, int version)
 
override void OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0")
 
override bool IsDeployable ()
 
override string GetDeploySoundset ()
 
override string GetLoopDeploySoundset ()
 
void PlayDeployLoopSound ()
 
void StopDeployLoopSound ()
 
override void SetActions ()
 
void FryingPan ()
 DEPRECATED.
 
void ~FryingPan ()
 
override bool IsContainer ()
 
override bool CanHaveTemperature ()
 
override bool CanPutInCargo (EntityAI parent)
 
override bool CanReceiveItemIntoCargo (EntityAI item)
 
override bool CanLoadItemIntoCargo (EntityAI item)
 
override void SetActions ()
 
override void EEDelete (EntityAI parent)
 
void Synchronize ()
 
override void OnVariablesSynchronized ()
 
void RemoveAudioVisualsOnClient ()
 
void RefreshAudioVisualsOnClient (CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
 
void RefreshAudioVisuals (CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
 
void RemoveAudioVisuals ()
 
void ParticleCookingStart (int particle_id)
 
void ParticleCookingStop ()
 
void SoundCookingStart (string sound_name)
 DEPRECATED.
 
void SoundCookingStop ()
 

Дополнительные унаследованные члены

- Закрытые данные унаследованные от Inventory_Base
EffectSound m_DeployLoopSound
 
int m_State
 
CookingMethodType m_CookingMethod
 
bool m_CookingIsDone
 
bool m_CookingIsEmpty
 
bool m_CookingIsBurned
 
Particle m_ParticleCooking
 
int m_ParticlePlaying = ParticleList.INVALID
 
int PARTICLE_BAKING_START = ParticleList.COOKING_BAKING_START
 
int PARTICLE_BAKING_DONE = ParticleList.COOKING_BAKING_DONE
 
int PARTICLE_DRYING_START = ParticleList.COOKING_DRYING_START
 
int PARTICLE_DRYING_DONE = ParticleList.COOKING_DRYING_DONE
 
int PARTICLE_BURNING_DONE = ParticleList.COOKING_BURNING_DONE
 
SoundOnVehicle m_SoundCooking
 
EffectSound m_SoundEffectCooking
 DEPRECATED.
 
string m_SoundPlaying = ""
 
const string SOUND_BAKING_START = "Baking_SoundSet"
 
const string SOUND_BAKING_DONE = "Baking_Done_SoundSet"
 DEPRECATED.
 
const string SOUND_DRYING_START = "Drying_SoundSet"
 DEPRECATED.
 
const string SOUND_DRYING_DONE = "Drying_Done_SoundSet"
 DEPRECATED.
 
const string SOUND_BURNING_DONE = "Food_Burning_SoundSet"
 DEPRECATED.
 

Подробное описание

Методы

◆ OnApply()

override void OnApply ( PlayerBase player)
inlineprivate
12 {
13 if (!player)
14 return;
15 if( player.GetModifiersManager().IsModifierActive(eModifiers.MDF_MORPHINE ) )//effectively resets the timer
16 {
17 player.GetModifiersManager().DeactivateModifier( eModifiers.MDF_MORPHINE );
18 }
19 player.GetModifiersManager().ActivateModifier( eModifiers.MDF_MORPHINE );
20 }
Definition EntityAI.c:95
eModifiers
Definition eModifiers.c:2

◆ SetActions()

override void SetActions ( )
inlineprivate
4 {
5 super.SetActions();
6
9 }
void AddAction(typename actionName)
Definition AdvancedCommunication.c:220
Definition ActionInjectMorphineSelf.c:2
Definition ActionInjectMorphineTarget.c:2

Перекрестные ссылки AddAction().


Объявления и описания членов класса находятся в файле: