Структуры данных | |
class | PlayerSoundEventBase |
class | InjurySoundEvents |
Функции | |
class InjurySoundEvents extends PlayerSoundEventBase | InjuryLightSoundEvent () |
void | InjurySoundEvents () |
override bool | CanPlay (PlayerBase player) |
override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
class InjuryMediumSoundEvent extends InjurySoundEvents | InjuryHeavySoundEvent () |
void | InjuryMediumSoundEvent () |