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Файл InjuryEvents.c

См. исходные тексты.

Структуры данных

class  PlayerSoundEventBase
 
class  InjurySoundEvents
 

Функции

class InjurySoundEvents extends PlayerSoundEventBase InjuryLightSoundEvent ()
 
void InjurySoundEvents ()
 
override bool CanPlay (PlayerBase player)
 
override bool HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
 
class InjuryMediumSoundEvent extends InjurySoundEvents InjuryHeavySoundEvent ()
 
void InjuryMediumSoundEvent ()
 

Функции

◆ CanPlay()

override bool CanPlay ( PlayerBase player)
32{
34 {
void InjuryMediumSoundEvent()
Definition InjuryEvents.c:44

◆ HasPriorityOverCurrent()

override bool HasPriorityOverCurrent ( PlayerBase player,
EPlayerSoundEventID other_state_id,
EPlayerSoundEventType type_other )

◆ InjuryHeavySoundEvent()

44 {
45 m_ID = EPlayerSoundEventID.INJURED_HIGH;
47 }
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition Effect.c:49
EPlayerSoundEventID
Definition PlayerSoundEventHandler.c:2
int m_SoundVoiceAnimEventClassID
Definition SoundEvents.c:89

Используется в PlayerSoundEventHandler().

◆ InjuryLightSoundEvent()

24 {
25
26 m_ID = EPlayerSoundEventID.INJURED_LIGHT;
28 }

Используется в PlayerSoundEventHandler().

◆ InjuryMediumSoundEvent()

void InjuryMediumSoundEvent ( )
44 {
45 m_ID = EPlayerSoundEventID.INJURED_HIGH;
47 }
48}
49

Перекрестные ссылки m_ID и m_SoundVoiceAnimEventClassID.

Используется в PlayerSoundEventHandler().

◆ InjurySoundEvents()

void InjurySoundEvents ( )