Структуры данных | |
| class | PlayerSoundEventBase |
| class | InjurySoundEvents |
Функции | |
| class InjurySoundEvents extends PlayerSoundEventBase | InjuryLightSoundEvent () |
| void | InjurySoundEvents () |
| override bool | CanPlay (PlayerBase player) |
| override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
| class InjuryMediumSoundEvent extends InjurySoundEvents | InjuryHeavySoundEvent () |
| void | InjuryMediumSoundEvent () |