void PlayerStat(T min, T max, T init, string label, int flags)
proto bool Write(void value_out)
proto bool Read(void value_in)
void ThermalBiasHandler(PlayerBase player)
void OnTick(float deltaT)
float GetTemporaryResistance()
void SetTemporaryResistance(float time)
PlayerStat< float > m_StatCache
void OnStoreSave(ParamsWriteContext ctx)
float m_TemporaryResistanceTime
bool OnStoreLoad(ParamsReadContext ctx, int version)
PlayerStat< float > GetStat()
Serializer ParamsReadContext
Serializer ParamsWriteContext
static proto float Clamp(float value, float min, float max)
Clamps 'value' to 'min' if it is lower than 'min', or to 'max' if it is higher than 'max'.