Структуры данных | |
| class | ActionLightItemOnFireCB |
Функции | |
| ActionLightItemOnFireCB ActionContinuousBaseCB | ActionLightItemOnFire () |
| override void | CreateActionComponent () |
| override void | CreateConditionComponents () |
| override bool | CanBePerformedFromQuickbar () |
| bool | IsItemInCargoOfSomething (ItemBase item) |
| override bool | ActionConditionContinue (ActionData action_data) |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | OnFinishProgressServer (ActionData action_data) |
| override bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) |
| void | SetIgnitingAnimation (ItemBase target_item) |