Структуры данных | |
class | ActionLightItemOnFireCB |
Функции | |
ActionLightItemOnFireCB ActionContinuousBaseCB | ActionLightItemOnFire () |
override void | CreateActionComponent () |
override void | CreateConditionComponents () |
override bool | CanBePerformedFromQuickbar () |
bool | IsItemInCargoOfSomething (ItemBase item) |
override bool | ActionConditionContinue (ActionData action_data) |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnFinishProgressServer (ActionData action_data) |
override bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) |
void | SetIgnitingAnimation (ItemBase target_item) |