DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ ActionConditionContinue()

override bool ActionConditionContinue ( ActionData action_data)

См. определение в файле ActionLightItemOnFire.c строка 56

57 {
58 FireworksBase fireworks = FireworksBase.Cast( action_data.m_Target.GetObject() );
59
60 if (fireworks)
61 {
62 return true;//something might begin occluding the item after the ignition began, we don't want that to cancel the ignition process, not the prettiest solution, but it works
63 }
64 else
65 {
66 return ActionCondition(action_data.m_Player, action_data.m_Target,action_data.m_MainItem);
67 }
68 }
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения ActionLightItemOnFire.c:70
void FireworksBase()
Определения FireworksBase.c:18

Перекрестные ссылки AnimatedActionBase::ActionCondition(), ActionData и FireworksBase().