Структуры данных | |
class | FirearmActionLoadBullet |
Функции | |
FirearmActionLoadBullet FirearmActionBase | FirearmActionLoadBulletQuick () |
void | FirearmActionLoadBullet () |
override int | GetActionCategory () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | Start (ActionData action_data) |
override Object | GetDisplayInteractObject (PlayerBase player, ActionTarget target) |
override bool | CanBePerformedFromInventory () |
override bool | CanBePerformedFromQuickbar () |
override | GetInputType () |
override void | CreateConditionComponents () |
override bool | HasProgress () |
override bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) |