Граф наследования:FirearmActionBase:Закрытые члены | |
| void | FirearmActionBase () |
| override int | GetStanceMask (PlayerBase player) |
| override int | GetActionCategory () |
| override | GetInputType () |
| override bool | ActionConditionContinue (ActionData action_data) |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | Start (ActionData action_data) |
| override bool | CanBePerformedFromInventory () |
| override bool | CanBeUsedOnBack () |
| override bool | CanBeUsedRaised () |
| override void | OnUpdate (ActionData action_data) |
| override float | GetProgress (ActionData action_data) |
| override bool | AddActionJuncture (ActionData action_data) |
См. определение в файле FirearmActionBase.c строка 1