296 {
298 ActionBase action = player.GetActionManager().GetAction(actionName);
299 typename ai = action.GetInputType();
301
302 if (action_array)
303 {
304 action_array.RemoveItem(action);
305 }
306 }
TInputActionMap m_InputActionMap
Result for an object found in CGame.IsBoxCollidingGeometryProxy.