DayZ 1.30
DayZ Explorer by KGB
 
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◆ ActionBase()

void ActionBase ( )
protected

См. определение в файле ActionBase.c строка 82

83 {
84 // definable
85 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE;
86 m_FullBody = false;
87 m_Sound = "";
88 m_Text = "default action text";
90 // dont override
91 m_MessageParam = new Param1<string>("");
92 //m_MessagesParam = new Param2<int,int>(0,0);
94 m_Input = null;
95 m_ActionID = 0;
97
98 if (!GetGame().IsDedicatedServer())
100 }
int m_ActionID
Определения ActionBase.c:66
bool m_FullBody
Определения ActionBase.c:60
string m_Text
Определения ActionBase.c:57
bool HasTarget()
Определения ActionBase.c:259
bool m_LockTargetOnUse
Определения ActionBase.c:59
ActionInput m_Input
Определения ActionBase.c:65
void InitInfoData()
Определения ActionBase.c:159
void InitConditionMask()
Определения ActionBase.c:107
int m_StanceMask
Определения ActionBase.c:61
ref Param1< string > m_MessageParam
Определения ActionBase.c:73
ref TStringArray m_Sounds
Определения ActionBase.c:62
EffectSound m_Sound
Определения HungerSoundHandler.c:18
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602
DayZGame GetGame()
Определения gameplay.c:636
class array< Class T > TStringArray

Перекрестные ссылки GetGame(), HasTarget(), InitConditionMask(), InitInfoData(), m_ActionID, m_FullBody, m_Input, m_LockTargetOnUse, m_MessageParam, m_Sound, m_Sounds, m_StanceMask, m_Text и TStringArray.

Используется в _GetSelectedActions(), ActionManagerClient::ActionStart(), AddAction(), BoatScript::AddAction(), Car::AddAction(), EntityAI::AddAction(), ManBase::AddAction(), WeaponManager::AttachMagazine(), ActionManagerClient::CanPerformActionFromInventory(), ActionManagerClient::CanPerformActionFromQuickbar(), ActionManagerClient::CanSetActionFromInventory(), ScriptedWidgetEventHandler::CheckForActionWidgetOverrides(), ActionConstructor::ConstructActions(), WeaponManager::DetachMagazine(), ActionManagerClient::EjectAction(), ActionManagerClient::EjectAction(), WeaponManager::EjectBullet(), WeaponManager::EjectBulletVerified(), ActionManagerClient::FindContextualUserActions(), FloatingCrossHair(), ActionInput::ForceAction(), ForceAction(), ActionInput::GetAction(), GetAction(), GetAction(), GetAction(), NoIndicationActionInputBase::GetAction(), ToggleVehicleLightsActionInput::GetAction(), VehicleHornShortActionInput::GetAction(), ActionTargetsCursor::GetActionDesc(), ScriptedWidgetEventHandler::GetActionDesc(), GetActionState(), GetActionVariant(), GetContinuousAction(), ActionTargetsCursor::GetItemDesc(), ActionInput::GetPossibleAction(), ActionManagerClient::GetPossibleAction(), GetPossibleAction(), NoIndicationActionInputBase::GetPossibleAction(), GetRunningAction(), GetSingleUseAction(), ActionManagerClient::GetVariantManager(), ActionManagerClient::HandleInputsOnActionStart(), ActionManagerClient::InjectAction(), ActionManagerClient::InjectAction(), MissionBase::InputBufferCheck(), ActionManagerClient::InputsUpdate(), MissionBase::IsMapUnfoldActionRunning(), ScriptConsoleItemsTab::ListItemRelatedActions(), WeaponManager::LoadBullet(), WeaponManager::LoadMultiBullet(), AnimatedActionBase::OnAnimationEvent(), ActionManagerServer::OnInputUserDataProcess(), ActionManagerClient::OnInstantAction(), OnItemLocationChanged(), ManBase::OnQuickBarContinuousUseEnd(), MissionBase::OnUpdate(), ActionManagerClient::PerformActionFromInventory(), ActionManagerClient::PerformActionFromQuickbar(), ActionManagerClient::PerformActionStart(), ActionManagerClient::RegisterInputs(), BoatScript::RemoveAction(), Car::RemoveAction(), EntityAI::RemoveAction(), ManBase::RemoveAction(), RemoveAction(), SelectCrossHair(), InventoryActionHandler::SetAction(), InventoryActionHandler::SetAction(), ManBase::SetActionEndInput(), ActionManagerClient::SetActionFromInventory(), ActionVariantManager::SetActionVariantCount(), ActionTargetsCursor::SetActionWidget(), ScriptedWidgetEventHandler::SetActionWidget(), ActionManagerClient::SetInventoryAction(), ActionManagerClient::SetInventoryAction(), SortActions(), WeaponManager::StartAction(), ActionManagerServer::StartDeliveredAction(), WeaponManager::SwapMagazine(), WeaponManager::SwapMagazineEx(), WeaponManager::Unjam(), ActionManagerClient::Update(), ActionManagerServer::Update(), ActionTargetsCursor::UpdateAdditionalActionInfo(), ToggleVehicleLightsActionInput::UpdatePossibleActions(), UpdatePossibleActions() и VehicleHornShortActionInput::UpdatePossibleActions().