DayZ 1.27
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CraftFeathers.c
См. документацию.
1class CraftFeathers extends RecipeBase
2{
3 override void Init()
4 {
5 m_Name = "#STR_CraftFeathers0";
6 m_IsInstaRecipe = false; // should this recipe be performed instantly without animation
7 m_AnimationLength = 1; // animation length in relative time units
8
9 //conditions
10 m_MinDamageIngredient[0] = -1; // -1 = disable check
11 m_MaxDamageIngredient[0] = 3; // -1 = disable check
12 m_MinQuantityIngredient[0] = -1; // -1 = disable check
13 m_MaxQuantityIngredient[0] = -1; // -1 = disable check
14
19
20 //----------------------------------------------------------------------------------------------------------------------
21 //INGREDIENTS
22 //ingredient 1
23 InsertIngredient(0,"Sickle"); // you can insert multiple ingredients this way
24 InsertIngredient(0,"Hacksaw");
25 InsertIngredient(0,"HandSaw");
26 InsertIngredient(0,"KitchenKnife");
27 InsertIngredient(0,"SteakKnife");
28 InsertIngredient(0,"HayHook");
29 InsertIngredient(0,"StoneKnife");
30 InsertIngredient(0,"Cleaver");
31 InsertIngredient(0,"CombatKnife");
32 InsertIngredient(0,"HuntingKnife");
33 InsertIngredient(0,"KukriKnife");
34 InsertIngredient(0,"FangeKnife");
35 InsertIngredient(0,"Machete");
36 InsertIngredient(0,"CrudeMachete");
37 InsertIngredient(0,"OrientalMachete");
38 InsertIngredient(0,"Screwdriver");
39 InsertIngredient(0,"Crowbar");
40 InsertIngredient(0,"Pickaxe");
41 InsertIngredient(0,"WoodAxe");
42 InsertIngredient(0,"Hatchet");
43 InsertIngredient(0,"FirefighterAxe");
44 InsertIngredient(0,"Sword");
45 InsertIngredient(0,"AK_Bayonet");
46 InsertIngredient(0,"M9A1_Bayonet");
47 InsertIngredient(0,"Mosin_Bayonet");
48 InsertIngredient(0,"SKS_Bayonet");
49 InsertIngredient(0,"FarmingHoe");
50 InsertIngredient(0,"Shovel");
51 InsertIngredient(0,"FieldShovel");
52 InsertIngredient(0,"BoneKnife");
53 InsertIngredient(0,"Iceaxe");
54
55 m_IngredientAddHealth[0] = -2; // 0 = do nothing
56 m_IngredientSetHealth[0] = -1; // -1 = do nothing
57 m_IngredientAddQuantity[0] = 0; // 0 = do nothing
58 m_IngredientDestroy[0] = false; // true = destroy, false = do nothing
59
60
61 //ingredient 2
62 InsertIngredientEx(1,"Inventory_Base","Rags_craft"); //you can insert multiple ingredients this way
63
67 m_IngredientDestroy[1] = true;
68
69 //----------------------------------------------------------------------------------------------------------------------
70 //RESULTS
71 //result1
72 AddResult("ChickenFeather");//add results here
73
74 m_ResultSetFullQuantity[0] = false; // true = set full quantity, false = do nothing
75 m_ResultSetQuantity[0] = -1; // -1 = do nothing
76 m_ResultSetHealth[0] = -1; // -1 = do nothing
77 m_ResultInheritsHealth[0] = 1; // (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
78 m_ResultInheritsColor[0] = -1; // (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
79 m_ResultToInventory[0] = -2; // (value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
80 m_ResultReplacesIngredient[0] = -1; // (value) == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
81 }
82
83 //final check for recipe's validity
84 override bool CanDo(ItemBase ingredients[], PlayerBase player)
85 {
86 ItemBase ingredient2 = ingredients[1];
87 if( ingredient2.ConfigGetFloat("featherQuantity") > 0 && ingredient2.IsEmpty())
88 {
89 return true;
90 }
91 else
92 {
93 return false;
94 }
95 }
96
97 //gets called upon recipe's completion
98 override void Do(ItemBase ingredients[], PlayerBase player,array<ItemBase> results, float specialty_weight)
99 {
100 int quantity = ingredients[1].ConfigGetFloat("featherQuantity");
101 results.Get(0).SetQuantity(quantity);
102 }
103};
Определения InventoryItem.c:731
Определения PlayerBaseClient.c:2
void InsertIngredientEx(int index, string ingredient, string soundCategory, DayZPlayerConstants uid=DayZPlayerConstants.CMD_ACTIONFB_CRAFTING)
Определения RecipeBase.c:148
bool m_IngredientDestroy[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:36
int m_ResultToInventory[MAXIMUM_RESULTS]
Определения RecipeBase.c:43
override bool CanDo(ItemBase ingredients[], PlayerBase player)
Определения CraftFeathers.c:84
string m_Name
Определения RecipeBase.c:17
float m_ResultSetHealth[MAXIMUM_RESULTS]
Определения RecipeBase.c:41
float m_ResultSetQuantity[MAXIMUM_RESULTS]
Определения RecipeBase.c:40
bool m_ResultSetFullQuantity[MAXIMUM_RESULTS]
Определения RecipeBase.c:39
bool m_IsInstaRecipe
Определения RecipeBase.c:24
override void Do(ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
Определения CraftFeathers.c:98
void AddResult(string item)
Определения RecipeBase.c:174
int m_ResultReplacesIngredient[MAXIMUM_RESULTS]
Определения RecipeBase.c:46
float m_IngredientAddHealth[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:33
float m_IngredientSetHealth[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:35
int m_ResultInheritsHealth[MAXIMUM_RESULTS]
Определения RecipeBase.c:44
float m_MinQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:27
float m_AnimationLength
Определения RecipeBase.c:22
override void Init()
Определения CraftFeathers.c:3
int m_ResultInheritsColor[MAXIMUM_RESULTS]
Определения RecipeBase.c:45
float m_MaxQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:28
float m_IngredientAddQuantity[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:34
float m_MinDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:29
float m_MaxDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:30
void InsertIngredient(int index, string ingredient, DayZPlayerConstants uid=DayZPlayerConstants.CMD_ACTIONFB_CRAFTING)
Определения RecipeBase.c:143
Определения RecipeBase.c:6
Result for an object found in CGame.IsBoxCollidingGeometryProxy.