DayZ 1.30
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено
CraftFeathers.c
См. документацию.
1class CraftFeathers extends RecipeBase
2{
3 override void Init()
4 {
5 m_Name = "#STR_CraftFeathers0";
6 m_IsInstaRecipe = false; // should this recipe be performed instantly without animation
7 m_AnimationLength = 1; // animation length in relative time units
8
9 //conditions
10 m_MinDamageIngredient[0] = -1; // -1 = disable check
11 m_MaxDamageIngredient[0] = 3; // -1 = disable check
12 m_MinQuantityIngredient[0] = -1; // -1 = disable check
13 m_MaxQuantityIngredient[0] = -1; // -1 = disable check
14
19
20 //----------------------------------------------------------------------------------------------------------------------
21 //INGREDIENTS
22 //ingredient 1
23 InsertIngredient(0,"Sickle"); // you can insert multiple ingredients this way
24 InsertIngredient(0,"Hacksaw");
25 InsertIngredient(0,"HandSaw");
26 InsertIngredient(0,"KitchenKnife");
27 InsertIngredient(0,"SteakKnife");
28 InsertIngredient(0,"HayHook");
29 InsertIngredient(0,"StoneKnife");
30 InsertIngredient(0,"Cleaver");
31 InsertIngredient(0,"CombatKnife");
32 InsertIngredient(0,"Jambiya");
33 InsertIngredient(0,"HuntingKnife");
34 InsertIngredient(0,"KukriKnife");
35 InsertIngredient(0,"FangeKnife");
36 InsertIngredient(0,"Machete");
37 InsertIngredient(0,"CrudeMachete");
38 InsertIngredient(0,"OrientalMachete");
39 InsertIngredient(0,"Screwdriver");
40 InsertIngredient(0,"Crowbar");
41 InsertIngredient(0,"Pickaxe");
42 InsertIngredient(0,"WoodAxe");
43 InsertIngredient(0,"Hatchet");
44 InsertIngredient(0,"FirefighterAxe");
45 InsertIngredient(0,"Sword");
46 InsertIngredient(0,"AK_Bayonet");
47 InsertIngredient(0,"M9A1_Bayonet");
48 InsertIngredient(0,"Mosin_Bayonet");
49 InsertIngredient(0,"SKS_Bayonet");
50 InsertIngredient(0,"FarmingHoe");
51 InsertIngredient(0,"Shovel");
52 InsertIngredient(0,"FieldShovel");
53 InsertIngredient(0,"BoneKnife");
54 InsertIngredient(0,"Iceaxe");
55 InsertIngredient(0,"Scimitar");
56 InsertIngredient(0,"DonerKnife");
57 InsertIngredient(0,"BrickTrowel");
58 InsertIngredient(1,"Akinaka");
59
60 m_IngredientAddHealth[0] = -2; // 0 = do nothing
61 m_IngredientSetHealth[0] = -1; // -1 = do nothing
62 m_IngredientAddQuantity[0] = 0; // 0 = do nothing
63 m_IngredientDestroy[0] = false; // true = destroy, false = do nothing
64
65
66 //ingredient 2
67 InsertIngredientEx(1,"Inventory_Base","Rags_craft"); //you can insert multiple ingredients this way
68
72 m_IngredientDestroy[1] = true;
73
74 //----------------------------------------------------------------------------------------------------------------------
75 //RESULTS
76 //result1
77 AddResult("ChickenFeather");//add results here
78
79 m_ResultSetFullQuantity[0] = false; // true = set full quantity, false = do nothing
80 m_ResultSetQuantity[0] = -1; // -1 = do nothing
81 m_ResultSetHealth[0] = -1; // -1 = do nothing
82 m_ResultInheritsHealth[0] = 1; // (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
83 m_ResultInheritsColor[0] = -1; // (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
84 m_ResultToInventory[0] = -2; // (value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
85 m_ResultReplacesIngredient[0] = -1; // (value) == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
86 }
87
88 //final check for recipe's validity
89 override bool CanDo(ItemBase ingredients[], PlayerBase player)
90 {
91 ItemBase ingredient2 = ingredients[1];
92 if( ingredient2.ConfigGetFloat("featherQuantity") > 0 && ingredient2.IsEmpty())
93 {
94 return true;
95 }
96 else
97 {
98 return false;
99 }
100 }
101
102 //gets called upon recipe's completion
103 override void Do(ItemBase ingredients[], PlayerBase player,array<ItemBase> results, float specialty_weight)
104 {
105 int quantity = ingredients[1].ConfigGetFloat("featherQuantity");
106 results.Get(0).SetQuantity(quantity);
107 }
108};
string m_Name
Определения 3_Game/DayZ/InventoryItemType.c:34
int m_ResultReplacesIngredient[MAXIMUM_RESULTS]
Определения RecipeBase.c:62
int m_ResultToInventory[MAXIMUM_RESULTS]
Определения RecipeBase.c:59
float m_IngredientAddHealth[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:49
bool m_IsInstaRecipe
Определения RecipeBase.c:40
float m_IngredientSetHealth[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:51
int m_ResultInheritsHealth[MAXIMUM_RESULTS]
Определения RecipeBase.c:60
void AddResult(string item)
Определения RecipeBase.c:198
void InsertIngredientEx(int index, string ingredient, string soundCategory, DayZPlayerConstants uid=BASE_CRAFT_ANIMATION_ID, bool showItem=false)
Определения RecipeBase.c:164
int m_ResultInheritsColor[MAXIMUM_RESULTS]
Определения RecipeBase.c:61
float m_MinDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:45
float m_MaxQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:44
float m_ResultSetQuantity[MAXIMUM_RESULTS]
Определения RecipeBase.c:56
bool m_ResultSetFullQuantity[MAXIMUM_RESULTS]
Определения RecipeBase.c:55
void InsertIngredient(int index, string ingredient, DayZPlayerConstants uid=BASE_CRAFT_ANIMATION_ID, bool showItem=false)
Определения RecipeBase.c:159
float m_ResultSetHealth[MAXIMUM_RESULTS]
Определения RecipeBase.c:57
float m_AnimationLength
Определения RecipeBase.c:38
float m_MaxDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:46
float m_IngredientAddQuantity[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:50
float m_MinQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:43
bool m_IngredientDestroy[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:52
Определения PlayerBaseClient.c:2
override bool CanDo(ItemBase ingredients[], PlayerBase player)
Определения CraftFeathers.c:89
override void Do(ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
Определения CraftFeathers.c:103
override void Init()
Определения CraftFeathers.c:3
Определения AttachHolster.c:2
Result for an object found in CGame.IsBoxCollidingGeometryProxy.