DayZ 1.30
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено
VehicleSmoke.c
См. документацию.
2{
3 override void SetParticleState(int state)
4 {
5 bool wasPlaying = IsPlaying();
6
7 Stop();
8 SetParticleID(state);
9
10 if (wasPlaying)
11 Start(); // resume effect
12 }
13
19
25}
bool IsPlaying()
Returns true when the Effect is playing, false otherwise.
Определения Effect.c:197
void SetParticleStateHeavy()
not used directly for cars
Определения VehicleSmoke.c:21
void SetParticleStateLight()
not used directly for cars
Определения VehicleSmoke.c:15
override void SetParticleState(int state)
Определения VehicleSmoke.c:3
Определения VehicleSmoke.c:2
override void Stop()
Stops all elements this effect consists of.
Определения EffectParticle.c:224
override void Start()
Plays all elements this effect consists of.
Определения EffectParticle.c:185
void SetParticleID(int id)
Sets the id of the particle to be used.
Определения EffectParticle.c:327
void EffectParticle()
ctor
Определения EffectParticle.c:36
static const int HATCHBACK_COOLANT_OVERHEATED
Определения ParticleList.c:296
static const int HATCHBACK_COOLANT_OVERHEATING
Определения ParticleList.c:295
Определения ParticleList.c:12