DayZ 1.27
DayZ Explorer by KGB
 
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VehicleSmoke.c
См. документацию.
2{
7
8
13
14
19
20 void SetParticleState( int state )
21 {
22 bool was_playing = IsPlaying();
23
24 Stop();
25
26 SetParticleID(state);
27
28 if (was_playing)
29 {
30 Start(); // resume effect
31 }
32 }
33}
bool IsPlaying()
Returns true when the Effect is playing, false otherwise.
Определения Effect.c:195
void SetParticleStateHeavy()
Определения VehicleSmoke.c:15
void EffVehicleSmoke()
Определения VehicleSmoke.c:3
void SetParticleState(int state)
Определения VehicleSmoke.c:20
void SetParticleStateLight()
Определения VehicleSmoke.c:9
override void Stop()
Stops all elements this effect consists of.
Определения EffectParticle.c:204
override void Start()
Plays all elements this effect consists of.
Определения EffectParticle.c:181
void SetParticleID(int id)
Sets the id of the particle to be used.
Определения EffectParticle.c:303
void EffectParticle()
ctor
Определения EffectParticle.c:34
static const int HATCHBACK_COOLANT_OVERHEATED
Определения ParticleList.c:280
static const int HATCHBACK_COOLANT_OVERHEATING
Определения ParticleList.c:279
Определения ParticleList.c:12