26 if ( player && player.IsAlive() && !item.IsDamageDestroyed() )
38 action_data.m_Player.DropItem(action_data.m_MainItem);
class ActionTargets ActionTarget
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionContinuousBase()
void ActionPlaceOnGround()
override void CreateConditionComponents()
override void OnFinishProgressServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void CreateActionComponent()
const float DEFAULT_PLACE