DayZ 1.27
DayZ Explorer by KGB
 
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Файл WeaponChambering.c

См. исходные тексты.

Структуры данных

class  WeaponStartAction
 simple class starting animation action specified by m_action and m_actionType Подробнее...
 
class  WeaponStateBase
 represent weapon state base Подробнее...
 
class  WeaponChambering_Base
 
class  WeaponChambering_Cartridge
 

Функции

override void OnExit (WeaponEventBase e)
 
override void OnEntry (WeaponEventBase e)
 
void ChamberMultiBullet (Weapon_Base w=NULL, WeaponStateBase parent=NULL, WeaponActions action=WeaponActions.NONE, int startActionType=-1, int endActionType=-1)
 
override void OnAbort (WeaponEventBase e)
 
override bool SaveCurrentFSMState (ParamsWriteContext ctx)
 
override bool LoadCurrentFSMState (ParamsReadContext ctx, int version)
 

Переменные

class WeaponChambering_Cartridge_InnerMag extends WeaponChambering_Base IsWaitingForActionFinish
 
class WeaponEndAction extends WeaponStartAction m_action
 
int m_startActionType
 
int m_endActionType
 
Magazine m_srcMagazine
 
ref InventoryLocation m_srcMagazinePrevLocation
 source of the cartridge
 
ref WeaponStateBase m_start
 
ref WeaponEjectCasingMultiMuzzle m_eject
 
ref WeaponChambering_Base m_chamber
 
ref WeaponChambering_Base m_chamber_end
 
ref LoopedChambering_Wait4ShowBullet2 m_w4sb2
 
ref WeaponEndAction m_endLoop
 
ref BulletShow_W4T m_showB
 
ref BulletShow2_W4T m_showB2