Структуры данных | |
class | WeaponStartAction |
simple class starting animation action specified by m_action and m_actionType Подробнее... | |
class | WeaponStateBase |
represent weapon state base Подробнее... | |
class | WeaponChambering_Base |
class | WeaponChambering_Cartridge |
Функции | |
override void | OnExit (WeaponEventBase e) |
override void | OnEntry (WeaponEventBase e) |
void | ChamberMultiBullet (Weapon_Base w=NULL, WeaponStateBase parent=NULL, WeaponActions action=WeaponActions.NONE, int startActionType=-1, int endActionType=-1) |
override void | OnAbort (WeaponEventBase e) |
override bool | SaveCurrentFSMState (ParamsWriteContext ctx) |
override bool | LoadCurrentFSMState (ParamsReadContext ctx, int version) |
Переменные | |
class WeaponChambering_Cartridge_InnerMag extends WeaponChambering_Base | IsWaitingForActionFinish |
class WeaponEndAction extends WeaponStartAction | m_action |
int | m_startActionType |
int | m_endActionType |
Magazine | m_srcMagazine |
ref InventoryLocation | m_srcMagazinePrevLocation |
source of the cartridge | |
ref WeaponStateBase | m_start |
ref WeaponEjectCasingMultiMuzzle | m_eject |
ref WeaponChambering_Base | m_chamber |
ref WeaponChambering_Base | m_chamber_end |
ref LoopedChambering_Wait4ShowBullet2 | m_w4sb2 |
ref WeaponEndAction | m_endLoop |
ref BulletShow_W4T | m_showB |
ref BulletShow2_W4T | m_showB2 |