simple class starting animation action specified by m_action and m_actionType Подробнее...
Закрытые члены | |
override void | OnEntry (WeaponEventBase e) |
override bool | IsWaitingForActionFinish () |
override bool | IsWaitingForActionFinish () |
override bool | IsWaitingForActionFinish () |
override bool | IsWaitingForActionFinish () |
override void | OnEntry (WeaponEventBase e) |
override bool | IsWaitingForActionFinish () |
override void | OnUpdate (float dt) |
override void | OnExit (WeaponEventBase e) |
override bool | IsWaitingForActionFinish () |
override void | OnEntry (WeaponEventBase e) |
override void | OnUpdate (float dt) |
override void | OnExit (WeaponEventBase e) |
override void | OnAbort (WeaponEventBase e) |
override bool | IsWaitingForActionFinish () |
override void | OnEntry (WeaponEventBase e) |
override void | OnUpdate (float dt) |
override void | OnExit (WeaponEventBase e) |
void | WeaponUnjamming_Start (Weapon_Base w=NULL, WeaponStateBase parent=NULL, WeaponActions action=WeaponActions.NONE, int actionType=-1) |
override void | OnEntry (WeaponEventBase e) |
override void | OnUpdate (float dt) |
override void | OnExit (WeaponEventBase e) |
Закрытые данные | |
float | m_dtAccumulator |
float | m_jamTime |
simple class starting animation action specified by m_action and m_actionType
См. определение в файле WeaponChambering.c строка 2