DayZ 1.27
DayZ Explorer by KGB
 
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Класс WeaponStartAction

simple class starting animation action specified by m_action and m_actionType Подробнее...

Закрытые члены

override void OnEntry (WeaponEventBase e)
 
override bool IsWaitingForActionFinish ()
 
override bool IsWaitingForActionFinish ()
 
override bool IsWaitingForActionFinish ()
 
override bool IsWaitingForActionFinish ()
 
override void OnEntry (WeaponEventBase e)
 
override bool IsWaitingForActionFinish ()
 
override void OnUpdate (float dt)
 
override void OnExit (WeaponEventBase e)
 
override bool IsWaitingForActionFinish ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnUpdate (float dt)
 
override void OnExit (WeaponEventBase e)
 
override void OnAbort (WeaponEventBase e)
 
override bool IsWaitingForActionFinish ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnUpdate (float dt)
 
override void OnExit (WeaponEventBase e)
 
void WeaponUnjamming_Start (Weapon_Base w=NULL, WeaponStateBase parent=NULL, WeaponActions action=WeaponActions.NONE, int actionType=-1)
 
override void OnEntry (WeaponEventBase e)
 
override void OnUpdate (float dt)
 
override void OnExit (WeaponEventBase e)
 

Закрытые данные

float m_dtAccumulator
 
float m_jamTime
 

Подробное описание

simple class starting animation action specified by m_action and m_actionType

См. определение в файле WeaponChambering.c строка 2