DayZ 1.30
DayZ Explorer by KGB
 
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Класс BunkerBroadcastProxy
+ Граф наследования:BunkerBroadcastProxy:

Защищенные члены

void BunkerBroadcastProxy ()
 
override void DeferredInit ()
 
override void OnRPC (PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
 
override void OnVariablesSynchronized ()
 
bool IsActive ()
 
Bunker GetBunker ()
 
void AssignBunkerObject ()
 
void InitializeComponents ()
 
void OnBunkerActivated (bool loadedAsActive, string codeLockCode)
 
void OnBunkerDeactivated ()
 

Защищенные данные

ref BunkerBroadcastComponent m_BunkerComponent
 
Bunker m_Bunker
 
int m_NetIdLow = -1
 
int m_NetIdHigh = -1
 

Дополнительные унаследованные члены

- Закрытые члены унаследованные от Building
proto native int GetLaddersCount ()
 
proto native vector GetLadderPosTop (int ladderIndex)
 
proto native vector GetLadderPosBottom (int ladderIndex)
 
proto native int GetDoorIndex (int componentIndex)
 Gets the index of the door based on the view geometry component index.
 
proto native int GetDoorCount ()
 Returns the number of the doors in the building.
 
proto native bool IsDoorOpen (int index)
 When the door is requested to be fully open (animation wanted phase is greater than 0.5)
 
proto native bool IsDoorOpening (int index)
 When the wanted phase is at the open phase target (1.0)
 
proto native bool IsDoorOpeningAjar (int index)
 When the wanted phase is at the ajar phase target (0.2)
 
proto native bool IsDoorClosing (int index)
 When the wanted phase is at the close phase target (0.0)
 
proto native bool IsDoorOpened (int index)
 When the phase is at the open phase target (1.0)
 
proto native bool IsDoorOpenedAjar (int index)
 When the phase is at the ajar phase target (0.2)
 
proto native bool IsDoorClosed (int index)
 When the phase is at the close phase target (0.0)
 
proto native bool IsDoorLocked (int index)
 When the door is locked.
 
proto native void PlayDoorSound (int index)
 Plays the appropriate sound at the door, based on animation phase and state.
 
proto native void OpenDoor (int index)
 Attempts to open the door.
 
proto native void CloseDoor (int index)
 Attempts to close the door.
 
proto native void LockDoor (int index, bool force=false)
 Locks the door if not already locked, resets the door health. 'force = true' will close the door if open.
 
proto native void UnlockDoor (int index, bool animate=true)
 Unlocks the door if locked, AJAR animation optional.
 
proto native vector GetDoorSoundPos (int index)
 Position in world space for where the door sounds are played from.
 
proto native float GetDoorSoundDistance (int index)
 Audible distance for the door sound.
 
proto native void OutputDoorLog ()
 Requires special build as logging is disabled even on internal builds due to memory usage. Used for checking of possible causes of navmesh desync.
 
int GetNearestDoorBySoundPos (vector position)
 Gets the nearest door based on the sound position (quick and dirty function for debugging)
 
void OnDoorOpenStart (DoorStartParams params)
 Event for when the door starts opening.
 
void OnDoorOpenFinish (DoorFinishParams params)
 Event for when the door finishes opening.
 
void OnDoorOpenAjarStart (DoorStartParams params)
 Event for when the door starts opening ajarred (usually after unlock)
 
void OnDoorOpenAjarFinish (DoorFinishParams params)
 Event for when the door finishes opening ajarred (usually after unlock)
 
void OnDoorCloseStart (DoorStartParams params)
 Event for when the door starts closing.
 
void OnDoorCloseFinish (DoorFinishParams params)
 Event for when the door finishes closing.
 
void OnDoorLocked (DoorLockParams params)
 Event for when the door is locked.
 
void OnDoorUnlocked (DoorLockParams params)
 Event for when the door is unlocked.
 
bool CanDoorBeOpened (notnull DoorManipulationParams params)
 
bool CanDoorBeOpened (int doorIndex, bool checkIfLocked=false)
 
bool CanDoorBeClosed (int doorIndex, Object caller)
 
bool CanDoorBeClosed (int doorIndex)
 
bool CanDoorBeLocked (int doorIndex)
 Check if the door is closed and if the door is unlocked.
 
int GetLockCompatibilityType (int doorIdx)
 Which door is compatible with which key (door idx supplied). Bitwise.
 
override void GetDebugActions (out TSelectableActionInfoArrayEx outputList)
 
override bool OnAction (int action_id, Man player, ParamsReadContext ctx)
 
override bool IsBuilding ()
 
override bool CanObstruct ()
 
override bool DisableVicinityIcon ()
 
override bool IsHealthVisible ()
 
override bool ShowZonesHealth ()
 
void Building ()
 
void InitializeDoorInfos ()
 
AdditionalDoorInfo GetDoorInfo (int doorIdx)
 
AdditionalDoorInfosHolder GetDoorInfoHolder ()
 
void InitializeInstanceAttachmentGroupsData ()
 
override bool IsInventoryVisible ()
 
override bool IsDetectableByVicinityCone ()
 
override int GetMeleeTargetType ()
 
- Закрытые данные унаследованные от Building
ref InstancedAttachmentGroupDataBase m_InstancedAttGroupData
 Additional script info.
 
ref TIntArray m_InteractActions
 

Подробное описание

См. определение в файле BunkerBroadcastProxy.c строка 1